AuthorTopic: Sprites (running, jumping)  (Read 8126 times)

Offline lollige

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Re: Sprites (running, jumping)

Reply #10 on: May 26, 2009, 01:59:04 pm
Back home again, and I made a new jump animation.
I don't think it is finished yet, but what do you think?

Offline Zccc

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Re: Sprites (running, jumping)

Reply #11 on: May 26, 2009, 04:02:35 pm
It is hard to have your arms stiff down when you are falling. Change the legs also. I llike the sprites.

Offline hsn2555

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Re: Sprites (running, jumping)

Reply #12 on: May 27, 2009, 01:14:26 pm

jump ..
crouch right before he actually jumps,arms raise up, legs bend higher and feet open-wider when he falls, stomach raises and falls too.

running ..
his stomach goes ups and down,or else you should enlarge its size when he exhales and inhales


,yet amazing job
Be Like no other

Offline Emtch

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Re: Sprites (running, jumping)

Reply #13 on: May 27, 2009, 04:13:59 pm


How would he jump without moving? Plus he "jumps" twice his own height.

Knees should bend, arms swing and back straighten out.

Offline Mathias

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Re: Sprites (running, jumping)

Reply #14 on: May 27, 2009, 05:34:23 pm
Frankly, I'm surprised these animations are so bad. Sorry. Particularly, the jumping one - it looks like he's just suddenly being sucked upward by an invisible force, and certainly not moving by himself. Get up. Now jump up as high as you can.

-You totally forgot recoil. When you jumped just now, you had to "charge" your legs in a spring action so you could launch yourself upward. I'd say this is the biggest mistake. Toss in some recoil and you'll be on the right track.

-This character is supposed to be funny, right? Exaggerate his movements for that cartoony funny effect. What, don't you watch any cartoons? You may need to go do some "field research". Make his legs kick as if swimming while in the air, like Luigi in Mario Bros 2. Think of other lovable characters, like Earthworm Jim - Such a rememberable character because he had so much expressive character in his movements. Oh yeah, and he had some great idle animations, too. The best sprite chars have great idle animations. Your caveman guy could grab his knees and pant for breath, being overweight as he is. You could even code some animation swaps so his idle anim used is contingent on how much he's been running.

-When descending, give some indication of falling with the hair flying up.

-His mouth is distracting, not sure why he's opening it like that.


Hope my drivel is helpful.

Offline Opacus

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Re: Sprites (running, jumping)

Reply #15 on: May 27, 2009, 08:18:14 pm
Hey Daniel. I made an edit for you to demonstrate more movement, and a more comical effect. Which you seem to desire.