Olothontor: Thanks for your opinion

yeah when I incorporate those Ideas I will most likely tone down the white. Not to mention once it's full scale the single pixel outline would make less of a difference. You picked my favorite too

I think it'll leave enough room but also make some opportunities for some pretty pixeling.
Porque:
I guess in a way that the Diablo hud is very similar to the 3rd display composition, with the bars at the bottom and two equipments on either side. Also the character represented in the sprites is kind of different than the more demonic one represented in the previous HUD. I had the idea of the display transforming after the character did- I might still use details from that in things such as status screens.
Thanks for the comments guys.
heres a north facing walk cycle( i guess he's closer to running than walking actually) and I'm marginally satisfied with it given my deplorable animation skills.
