AuthorTopic: cait  (Read 9183 times)

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

cait

on: May 09, 2009, 11:51:12 am
hey everyone,

ive been doing this port for about a week. its for a friend because she wants me to do her.


http://img9.imageshack.us/img9/3006/caits.jpg

im looking more for a suttle look than the look done in ref. so minor differences. also the shoulder should have been dropped since thats what im going to do. still getting there with that.  yes i did trace the main outline of face and hair (no features.) and there we have it.

thanks all,

your choice of color, is your voice of color
BallsArt

Offline Hugo

  • 0001
  • *
  • Posts: 25
  • Karma: +0/-0
    • View Profile

Re: cait

Reply #1 on: May 09, 2009, 07:58:02 pm
the left eye goes too much on the right, and the right eye goes too much on the left... as a result she seems to have strabismus.

a lot of the malicious-ness is lost in your edit... Maybe work more on her smile, her eyes... i dunno, maybe it was the arm (since in many Renaissance paintings woman with arm raised up = erotic innuendo).

Offline Emtch

  • 0010
  • *
  • Posts: 157
  • Karma: +0/-0
    • View Profile

Re: cait

Reply #2 on: May 09, 2009, 08:20:08 pm
You made her cross-eyed  :B

Quote from: balls01
ive been doing this port for about a week. its for a friend because she wants me to do her.

She wants you to do her and you are wasting your time making pictures of her?  ;)

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #3 on: May 10, 2009, 04:06:40 am
You made her cross-eyed  :B

i did too.

the left eye goes too much on the right, and the right eye goes too much on the left... as a result she seems to have strabismus.
so your saying. the eyes need to be shifted, and strabismus is the symptoms thaat cause the eyes to be like that?

your choice of color, is your voice of color
BallsArt

Offline Hugo

  • 0001
  • *
  • Posts: 25
  • Karma: +0/-0
    • View Profile

Re: cait

Reply #4 on: May 10, 2009, 08:10:45 am
"so your saying. the eyes need to be shifted, and strabismus is the symptoms thaat cause the eyes to be like that?"  :P

oups, sorry, my english is so bad ! i meant she's cross-eyed...
« Last Edit: May 10, 2009, 08:15:19 am by Hugo »

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #5 on: May 10, 2009, 12:55:36 pm
the left eye goes too much on the right, and the right eye goes too much on the left... as a result she seems to have strabismus.

a lot of the malicious-ness is lost in your edit... Maybe work more on her smile, her eyes... i dunno, maybe it was the arm (since in many Renaissance paintings woman with arm raised up = erotic innuendo).

wait just clearing up. our left. or her left. it confused me? also. i dont know if its me just staring at it too much but your saying: left = shift right, right= shift left? (as in the eye-ball)

your choice of color, is your voice of color
BallsArt

Offline Batzy

  • 0010
  • *
  • Posts: 169
  • Karma: +0/-0
  • Huzzah....
    • View Profile
    • GameBros

Re: cait

Reply #6 on: May 10, 2009, 02:00:47 pm
Nice work mate  :) There's still plenty of issues here's a quick list:

1. Head lines aren't even close to perfect/pure yet here's a quicky edit



2. The coloring is jaggy

3. colors are maybe bad can't say well my screen shows colors oddly  :-[ (gotta calibrate it)

4. Why making it so big ???

Not much but the main thing is the lines work on them  :)

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #7 on: May 11, 2009, 11:13:05 am
Nice work mate  :) There's still plenty of issues here's a quick list:

1. Head lines aren't even close to perfect/pure yet here's a quicky edit



2. The coloring is jaggy

3. colors are maybe bad can't say well my screen shows colors oddly  :-[ (gotta calibrate it)

4. Why making it so big ???

Not much but the main thing is the lines work on them  :)

answers (i dont want to sound like im making excuses but, most of them i do agree)

1.head lines as is the hair - the top of the pic.

2. because its drafting, they will be clean when ive got the levels and overall shape right.

3. yeah, i do believe the colors are abit to light for her natural skin tone, i may darken them.

4. because i'm still getting used to my tablet so i dont want to set myself too far from confortable since i have alot to catch up on (tracing the head is the way i did this.)

edited the skin tone. i think this is more correct, also, i hope the cross eyed problem is resolved, i tried but me bieng super confused i dont think i got my head around it
« Last Edit: May 11, 2009, 12:36:00 pm by balls01 »

your choice of color, is your voice of color
BallsArt

Offline Batzy

  • 0010
  • *
  • Posts: 169
  • Karma: +0/-0
  • Huzzah....
    • View Profile
    • GameBros

Re: cait

Reply #8 on: May 11, 2009, 02:08:24 pm
Do you use gimp, photoshop or paint ?

If you use photoshop like i do  :) i recommend you not to use tablet when you have clear ref pic because you can use that "Freeform Pen Tool" to make the lines faster and more clear :)
but if this is just a practice how to use a tablet then it's OK  :P I have used my wacom tablet only twice so i haven't actually even trained using it (not much use for it  :ouch:)

The skin tone your using now is somehow perfect  :D

Keep it going  :y:;)

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: cait

Reply #9 on: May 11, 2009, 05:45:54 pm
My critique is not on pixel art but your use of reference.

There is a term in art called "being a slave to reference" which I think applies here.

What is the point of outlining and copying the reference pixel by pixel? If you want an exact likeness just take a picture with a camera and hand her the picture.

The idea of reference is to make sure your drawing something correctly, not to copy it line for line.

I wanted to say a bunch more on this but I forgot most of what I was going to say :blind: so instead I will just show you what I did.

correct use of reference:



No outlining, this was all freehand. Its not exactly the girl in the picture but its close enough, and I added some stuff obviously.

Some basic critiques about your version:

1. The cheek is way too puffy.

2. The lower jaw hangs down too far.

Oh yes, now I remember something I was going to say about outlining. Really, its not as useful as you might think. Thats because the pictures are not made of real lines, its made of color variations, so you won't be 100% correct when you outline, no matter how carefully you do it. So the result will be somewhat distorted, even though you outlined it. In the end you will have to hand-correct it to make it look right anyway.

Offline TrevoriuS

  • 0011
  • **
  • Posts: 550
  • Karma: +1/-0
  • Pixels... everywhere!!
    • View Profile

Re: cait

Reply #10 on: May 11, 2009, 07:43:18 pm
You articulated the hole in the cheek, the jawline, the nose tip and the chin by far too angular and dark , making these features all seem manly rather than female. Other than that, you did draw the right details, and got alot closer to the reference than the original; yet I recommend people looking at this feedback to not only take note of the existence of subtle detail, but also to make it remain subtle.

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #11 on: May 12, 2009, 01:18:48 pm
alrighty then,

cheers EvilEye i am sooo going to use that against her some day. also, you are dead right with outlining, i wasnt really too flash on doing it, but i just got lazy and did it.

batlorder. i use graphics gale. but i do love the pressure sensitivity thingo in photoshop.

and checking on the levels issues. (cheek darkened, chin darkened, nose darkened.) i also need to do something to do with the chin being misshaped or something along those lines


your choice of color, is your voice of color
BallsArt

Offline Shrike

  • 0010
  • *
  • Posts: 412
  • Karma: +1/-0
    • View Profile

Re: cait

Reply #12 on: May 13, 2009, 06:06:08 pm
...because she wants me to do her.
:huh:

Lucky.

Anyways.  Your image is broken for me, please use something else like www.majhost.com   :y: :D
Sorry for lack of crits...  Is there a reason for the white stubble on her beard?  Looks a little odd and manly.  Some more use of the darks in the face would be awesome.  Edit to come.  You use a tablet?  Use photoshop.  Without the pressure sensitivity it's half useless IMHO.  Also, are you avoiding drawing breasts for any reason in particular?  Do you plan to just omit them?  They are slightly important, you know.  Not to sound like a perv.   :-*
Later,
Shrike

« Last Edit: May 13, 2009, 07:35:39 pm by Shrike »

Offline aLastingImpression

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Re: cait

Reply #13 on: May 13, 2009, 08:16:49 pm
Attractive girl. Your art is coming along nicely. The only thing that stands out as awkward in form is her right arm (by that I mean her right arm :-) ). It is higher than in the reference. If you are going for a more seductive pose than the one in the photo (i.e. raising a shoulder), I would raise her left shoulder towards her face. That would be cuter. As far as it being improper use of a reference. It isn't. It is fine to recreate a reference in a different style (pixel art here) while sticking to the composition of the original. While EvilEye's "correct" use of a reference is cool, it is obviously not what you are going for, and what you are going for is perfectly legitimate (this is not an attack, just a different point of view, as I think EvilEye's point is valid and useful, though extreme). What would be cool to see in my opinion is a small-scale version of the image once you are through, maybe restricting yourself to a 40x50 (randomly chosen) sized canvas, or something like that. Just an idea.
« Last Edit: May 13, 2009, 08:19:37 pm by aLastingImpression »

Offline Reo

  • 0010
  • *
  • Posts: 200
  • Karma: +0/-0
  • aka MechaBarbarian
    • MechaBarbarian
    • http://pixeljoint.com/p/11318.htm
    • View Profile

Re: cait

Reply #14 on: May 13, 2009, 09:17:18 pm
You should add more contrast to the skin, it looks abit pale atm.
Also the color ramps aren't the most exciting one's!
Keep it up! :yell:

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #15 on: May 15, 2009, 01:59:14 pm
hey, been working on it for acouple of days. i think her right shoulder is somewhat need to be relaxed abit more. and maybe left abit inward or wider... also. i edited saturation.. i think that was one of the problems... anyway i found it a problem. i still have one color with massively close colors i will change that.


your choice of color, is your voice of color
BallsArt

Offline Shrike

  • 0010
  • *
  • Posts: 412
  • Karma: +1/-0
    • View Profile

Re: cait

Reply #16 on: May 15, 2009, 03:52:54 pm
She still has stubble and no chest.  I care more about the stubble on her chin, though.  Progress, but why is the hair so goddamn shiny?  :yell:
I assume that's when you have the face done.  Did you not see my previous comments?  Also, her skin is darker than you're drawn it, and the shadows turn towards the blue end, not straight ramps.
(EDIT)
Minor edit, fixed shading, improved likeness, color edit though it could be better.

Keep it up,
Shrike

EDIT EDIT:
I just realized I erased her nostril with the intention of redoing it but instead forgot about it.   :huh: :P
« Last Edit: May 15, 2009, 05:38:56 pm by Shrike »

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #17 on: May 16, 2009, 06:27:41 am


edited color ramps. i still wanted some warmth in the colors. so darker parts are still original colors. finished the bottom of pic- to a sence there is some shape there. removed her beard. ref-ed off edit to see where ive gone wrong... still checked actual ref for actual equality. i think dropping HER right shoulder.

your choice of color, is your voice of color
BallsArt

Offline balls01

  • 0010
  • *
  • Posts: 231
  • Karma: +0/-1
  • 사랑
    • View Profile
    • Balls Art

Re: cait

Reply #18 on: May 18, 2009, 09:59:33 am
ok, ive started cleaning up and all that. honestly her right cheek i really dissagree thats the actual intensity so it has been changed but laziness makes me cbf re-uploading

>>>>
« Last Edit: May 18, 2009, 12:48:36 pm by balls01 »

your choice of color, is your voice of color
BallsArt

Offline Shrike

  • 0010
  • *
  • Posts: 412
  • Karma: +1/-0
    • View Profile

Re: cait

Reply #19 on: May 18, 2009, 02:45:43 pm
I disagree..  It's your art, but I think it makes her look like a squirrel with chestnuts in her mouth or something.  (I say chestnuts only because I'd feel dirty saying 'nuts in her mouth'.   :-[ )

Make it that bright if you wish, but the outlining makes it really look ridiculous.  I'd be insulted if I was drawn like that.  Also make the eyelashes thinner.  And look how I've shaded the bottom of the eye.


Look at your ref and compare.  I could have exaggerated it more but whtv.
Sorry I'm not more encouraging, I love this piece and would like to see it done.
Shrike