AuthorTopic: New ref  (Read 22778 times)

Offline Helm

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Re: New ref

Reply #30 on: May 08, 2009, 07:11:37 am
Lower leg is short and deforms during the circle.

Offline Chris2balls

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Re: New ref

Reply #31 on: May 08, 2009, 02:24:34 pm
I've added some frames quickly. I was focusing on the legs when doing this. I noticed that the feet stayed flat before contact, so I changed that. The feet also had little recoil when coming back up from behind, so I tried fixing that too. I made his arms move a bit more to get a bit of activity in the torso, and that line on the right would be the outline of his left arm. Hope this helps (must be my first attempt a realistic type of walk  :-[)!
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Offline Mike

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Re: New ref

Reply #32 on: May 08, 2009, 11:43:35 pm
I think if you are going to rotate the hips the torso needs to rotate along with it. 

I just realized what I was saying.  The hips shouldn't rotate independent of the torso which is what is happening right now.
« Last Edit: May 10, 2009, 02:01:21 am by Mike »

Offline Jad

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Re: New ref

Reply #33 on: May 08, 2009, 11:51:54 pm
I think if you are going to rotate the hips the torso needs to rotate along with it.

Elaboration: Shoulders need to rotate opposite the hips O:
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Offline Tuna Unleashed

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Re: New ref

Reply #34 on: May 09, 2009, 05:14:06 am
They actually do slightly :P. Anyway, I'll get working on this eventually, haven't been in the pixelling mood the last week.

Offline Emtch

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Re: New ref

Reply #35 on: May 09, 2009, 08:28:52 pm
I think the jump needs different arm movement. Now he's flapping his arms out sideways, when jumping most people swing their arms from the back and forward/upward to gain more momentum. This looks more like a getting down from a rock or something. Still great.

Offline Tuna Unleashed

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Re: New ref

Reply #36 on: May 10, 2009, 03:23:28 pm

I'm still going to do your suggestion chris, I'm just trying to figure out how to do it more subtly. Anyway, I think I'm starting to get the hang of subpixeling a bit.

Offline Tuna Unleashed

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Re: New ref

Reply #37 on: May 10, 2009, 07:16:35 pm
those two frames helped a lot.

Offline Souly

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Re: New ref

Reply #38 on: May 10, 2009, 07:32:21 pm
In your walk his front leg is doing more movement then his back leg.
And the subpixel isn't really working on the jacket, it's kind of pulsing and it looks weird.

Perhaps take one of his hands out of his pockets.
Your legs and arms all share the same tubular problem that helm had mentioned earlier.

Offline Tuna Unleashed

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Re: New ref

Reply #39 on: May 10, 2009, 07:43:06 pm
Look back a few posts and look at the walk without the subpixeling. It looked choppy and terrible. BTW, the tube statement meaning that I was curving the limbs independent of their joints, right?
Edit:
« Last Edit: May 10, 2009, 07:53:13 pm by Tuna Unleashed »