Hello.
EDIT/ This post has been updated to house WIP animations
I'm working on a set of 1-Bit flash games... a compendium really. One file with 3 or so games all built on the same core game engine.
I'd like to try an open work flow and see how it goes... Basically designing, building, playing, designing... All in little chunks
Dev log:
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One button gameplay. UPDATE: Basic keyboard movement. UPDATE: Mouse movement - spaceship has inertia.
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Single screen. Wrapping game environment
UPDATE: Side-scrolling with parallax background layers. UPDATE: Single screen & scrolling with parallax background layers (level dependent).
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Basic gameplay abduct people. UPDATE: abduct and avoid projectiles. UPDATE: abduct, avoid, destroy, move objects
Game play mockup:

You'd be amazed what a different the larger spaceship makes - so much more fun... you feel all powerful.
Characters/Objects:

Everything is inspired by games of my youth - played on a Mac Plus. Dither patterns are mostly the ones I played with years ago in MacPaint...