My crash was courtesy of Spybot S&D's Teatimer eating my monitor calibration software.
Fortunately it was only bad blotting that I lost.
Thanks St0ven! What you've provided there is plenty helpful, and should help me start off on the right foot when it comes to shading. And it'd save me time on trying to erase the darkest layer over the brances later on when looking to expose a little trunk. Eesh.
I can also see now that my bonsai is horribly off balance at the front. Hard to draw foreshortened branches to look at the right angle, especially as just silhouettes! Have to rework the trunk.
I don't know about videos. I'm still a big fan of a collection of saved WIPs (as is probably obvious!). I'm especially curious about painting in clusters with appropriate lighting and the detailing stage.
I'll be making a slightly larger version of the trunk next to the flat tree later on - I thought I'd thrown off the perspective on the branches and thought I'd try for simpler trees first. Had a reference x4 the size from a Secret of Mana tileset. Buried somewhere on my laptop, must find.
EDIT: Awesome, St0ven. Given how long it takes me to get as far as you did so quickly, there's probably a lot to be learnt if you do manage to get video recording to work on your PC.
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I wonder how much harder - or easier - I'm making it by drawing as large as I am. It's difficult to work out the lighting on something like a tree - especially this upper top left angle traditional to games. Most of the light visible on the tree would probably be reflected light, then. To get the hang of lighting, I figure maybe I should go draw a giant cone, then explode it from within. Maybe that'll help?
Last night, my partner helped me with some advice I'd never heard before - squint when you're shading something. Somehow it seems to make it easier to see whether something 'looks right'. It worked with some sketches I had (balls and cones, yippee) so hoping it'll help with this bonsai attempt too.
Must resist... urge to squeal... like schoolkid... with autograph... squee?