AuthorTopic: tile study junkyard  (Read 3260 times)

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

tile study junkyard

on: February 08, 2009, 11:27:40 am

this is all the ways i know to do (scaleable, tiled) pyramid structures for a topdown game. Are there any good ones that I'm missing?
« Last Edit: April 03, 2009, 06:28:42 pm by tocky »

Offline infinitegames

  • 0010
  • *
  • Posts: 130
  • Karma: +0/-0
    • View Profile

Re: pyramids

Reply #1 on: February 08, 2009, 11:31:21 pm
I don't have any advice for you, but I just wanted to say that I really like the colors you chose. It gives it a really weird, retro vibe.

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: pyramids, side views

Reply #2 on: February 21, 2009, 02:50:08 am

as before, a bunch of ways to do side views in tiles.

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: pyramids, side views

Reply #3 on: April 03, 2009, 06:27:55 pm


there's something wonderful about single tiles.  if you strip out the shading and texture, I think the best singletiles tend to have pretty simple structures. The more complexity added to the pattern itself, the harder it is to pull off.



these are bit-for-bit the same tiles, just shifted half a tile horizontally.
how the tile lines up with other parts of the image can sometimes drastically change the way it's percieved, even though the pattern itself is the same.
« Last Edit: April 03, 2009, 07:57:28 pm by tocky »