AuthorTopic: Arabian Knight  (Read 22073 times)

Offline hsn2555

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Arabian Knight

on: March 30, 2009, 01:29:47 pm
an arabian knight ..





update:









« Last Edit: June 10, 2009, 07:44:02 pm by hsn2555 »
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Offline Pizza Tom

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Re: WIP running knight

Reply #1 on: March 30, 2009, 06:44:40 pm
Reads more as a brisk walk to me. The arms are a little too static, as well. I can see you have a little motion in them, but a little more swing might help. Also, why does the cape kick up and down like that? If he's constantly going forward it should stay flowing.
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Offline Chris2balls

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Re: WIP running knight

Reply #2 on: March 31, 2009, 05:31:34 pm
Reminds me of a Metal Slug enemy (can't remember which MS in particular). His torso and arms don't move enough. And I agree with what Regulus Awesome said.
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Offline Zuonius

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Re: WIP running knight

Reply #3 on: April 01, 2009, 01:54:06 am
Bring his knees up a bit more in each step, and have him come off the ground a little bit. That might help it look more like he's running.

Other than that I really like this sprite, especially his sword. Is he wearing a hood or is that supposed to be a helmet?

Offline hsn2555

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Re: WIP running knight

Reply #4 on: April 01, 2009, 03:23:40 am
Reads more as a brisk walk to me. The arms are a little too static, as well. I can see you have a little motion in them, but a little more swing might help. Also, why does the cape kick up and down like that? If he's constantly going forward it should stay flowing.

i was intending to edit the cape, also i've added some swing to the arms :-


Reminds me of a Metal Slug enemy (can't remember which MS in particular). His torso and arms don't move enough. And I agree with what Regulus Awesome said.
umm .. check this out



Bring his knees up a bit more in each step, and have him come off the ground a little bit. That might help it look more like he's running.

Other than that I really like this sprite, especially his sword. Is he wearing a hood or is that supposed to be a helmet?

yup, he's wearing a hood
i've done some improvements :
« Last Edit: April 01, 2009, 03:27:11 am by hsn2555 »
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Offline Mathias

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Re: WIP running knight

Reply #5 on: April 01, 2009, 03:35:43 am
Cool sprite. He's still power-walking. The highlight on his knee reads as a scuffmark on his drawers, not light. (assuming you're attempting a lighting effect)

Offline hsn2555

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Re: WIP running knight

Reply #6 on: April 01, 2009, 10:27:02 am
i think i got you,


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Offline Jad

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Re: WIP running knight

Reply #7 on: April 01, 2009, 11:10:10 am
The distinction between a walk and a run is actually that in a walk both of the feet never leave the ground at the same time, whereas in a run they do.

So if he never leaps up in the air it'll never be a run, really O:
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Offline NaCl

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Re: WIP running knight

Reply #8 on: April 01, 2009, 11:20:48 am
Yes, for a run he must push off the ground with his back leg, then extend his other leg in front of him to catch himself. His torso is moving forward at a constant velocity, so when it hits the ground then the bodies weight rests on it forcing it to bend at the knee, then the body passes over that leg, and the person uses the bend in the knee and the ankle to push off the ground once again. The difference between a run and a walk is that in a walk, you are simply leaning forward, and constantly catching yourself with alternating legs. In a run, you are jumping forward and catching yourself with alternating legs.

Offline hsn2555

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Re: WIP running knight

Reply #9 on: April 01, 2009, 11:43:57 am
so what i've done is jogging ,right ?
so in order 2 make him running i have to redraw the whole steps  :blind:
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