AuthorTopic: Mockup / tiles for a platformer...  (Read 2741 times)

Offline pgil

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Mockup / tiles for a platformer...

on: June 12, 2009, 03:41:47 pm
So here are a couple of mockups for a game I've started and restarted a few times. Basically I'd just like some comments on the colors and readability. Anything out of place? Does the character blend in too much?


Offline Gil

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Re: Mockup / tiles for a platformer...

Reply #1 on: June 12, 2009, 05:55:29 pm
The character will be fine, if there's few enemies on the screen. If there's going to be high-action scenes, you might want to up the contrast on the main character, so it doesn't get lost in the fray.

As for the tiles: work on getting those repetitions out. Most of the tiles tile very obviously, some extra work is needed there.

The whole thing reminds of Shadow of the Colussus a lot. Intended? If not, great style reference for this kind of stuff.