AuthorTopic: Loli animation help  (Read 12162 times)

Offline Ai

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Re: Loli animation help

Reply #20 on: March 24, 2009, 11:06:31 pm
AFAICS, what jad means is: Imagine that the strike is hitting target.  the 'blur' needs to be drawn in a position and shape corresponding to that moment (ie. blur from 'a bit before hitting the enemy' to 'hitting the enemy'). It's an exaggeration technique that increases the sense of (choreography? Synchronicity?) and of course the sense of impact.
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Offline Atnas

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Re: Loli animation help

Reply #21 on: March 24, 2009, 11:14:43 pm
As far as I can see that was already tried by mozzy here and it doesn't exactly work. It makes less sense to me to put the blur in the middle of the motion and disrupt the fluidity of the path (in terms of comprehension). Though the above image does lend more towards accuracy, something is off. Maybe it's just the timing?

Offline DJ gman

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Re: Loli animation help

Reply #22 on: March 25, 2009, 05:54:04 pm
Well you also got to think that this attack surely isn't a one button press attack., so the player will already get a sense of the different swings when hitting the enemy just from pressing the attack button twice.