AuthorTopic: Cop and other pixels  (Read 8942 times)

Offline LMR

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Cop and other pixels

on: March 11, 2009, 06:06:31 pm
Instead of studying I did some random pixeling.   ::)

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I don't know if the sprite is clear enough but it's supposed to be a cop with gun and living hat that has siren attached on it's head.

I'm not a really good animator as you can see so all the advice to make animations smoother/better are welcome.  :y:

Also I'm not sure if the blue I'm using should be a bit brighter?

(I don't remember where to put commas in english, so if my sentences are messy sorry about that   :n:. It's been a while since I wrote something in english...)
« Last Edit: March 24, 2009, 08:38:09 pm by LMR »

Offline Pizza Tom

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Re: Cop

Reply #1 on: March 11, 2009, 06:44:42 pm
Cute! I think it's readable as-is, but a brighter blue would probably help anyway. The only thing that bothers me is the way the hat's left eye moves around when he's walking.
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Offline Souly

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Re: Cop

Reply #2 on: March 11, 2009, 08:26:47 pm
Awe, this is quite cute.
I think maybe his gun arm should go behind the gun I dunno why it just seems odd in front.
Also if you could give him the same lift he has when his left leg goes in front.
Cause the right leg seems to be less dynamic.

Notice in one frame how none of his feet are on the ground, either fix that or add it to the same frame for the opposite leg if that makes sense. :]
Looking good though I'm not sure I like the selout on his helmet since he has it no where else.

Offline CharlesGabriel

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Re: Cop

Reply #3 on: March 11, 2009, 10:55:04 pm
Looks cool, this reminds me of old snes bomberman games haha. I have an objection though, and is with the animation... the part with the hat, that was previously mentioned, it doesn't coordinate well with the rest of the animation. In my opinion, the ball shouldn't bounce at all like that.

Offline bengo

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Re: Cop

Reply #4 on: March 12, 2009, 05:10:21 am

Its good to work on a literally, gray background, helps a lot. Fixed the light-source, tried to make it stand out more, this was really fun to edit I gotta say, you got a great style going for you.

Offline balls01

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Re: Cop

Reply #5 on: March 12, 2009, 09:32:00 am
my only question, why on the helmet it jumps up and down, but the two 'dots' which im guessing are holes are something. why are they staying in the same place?

your choice of color, is your voice of color
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Offline LMR

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Re: Cop

Reply #6 on: March 12, 2009, 10:14:30 am
Thanks for the great freedback everyone!

Cute! I think it's readable as-is, but a brighter blue would probably help anyway. The only thing that bothers me is the way the hat's left eye moves around when he's walking.
Yeah the way it moved was pretty disturbing but should be better now.  ;D

Awe, this is quite cute.
I think maybe his gun arm should go behind the gun I dunno why it just seems odd in front.
Also if you could give him the same lift he has when his left leg goes in front.
Cause the right leg seems to be less dynamic.

Notice in one frame how none of his feet are on the ground, either fix that or add it to the same frame for the opposite leg if that makes sense. :]
Looking good though I'm not sure I like the selout on his helmet since he has it no where else.
The new gun animation is still wip, but i'm working on it. I don't know if the left leg has more dynamic move now( I did a small chance, not really that notable), I'm working on it too. I also tried to make the 2nd frame to similiar to 4th but the result was bit wonky, so I'm trying to figure what to do with it.
I used selout to make the helmet more roundish, without it the helmet looked too blocky imo. I added selout to cop's arms to balance it more.

Looks cool, this reminds me of old snes bomberman games haha. I have an objection though, and is with the animation... the part with the hat, that was previously mentioned, it doesn't coordinate well with the rest of the animation. In my opinion, the ball shouldn't bounce at all like that.
Now that you mention I can see the similarities too.  ;D Well I tried to make it less bouncy, but the idea was that the hat is blobbyish so it's supposed to bounce. :)


Its good to work on a literally, gray background, helps a lot. Fixed the light-source, tried to make it stand out more, this was really fun to edit I gotta say, you got a great style going for you.
That there is a one handsom edit.  :y: I tried to fix light-source more in mine and ripped the badge thing on his chest (hope you don't mind  :blind:, I'll remove it if it bothers you  :)). Also changed my palette a bit.

my only question, why on the helmet it jumps up and down, but the two 'dots' which im guessing are holes are something. why are they staying in the same place?
The eyes should be better now.  :)

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« Last Edit: March 12, 2009, 10:19:26 am by LMR »

Offline ndrake

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Re: Cop

Reply #7 on: March 12, 2009, 02:19:49 pm
I would remove the outline on the right side of the lamp

Offline LMR

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Re: Cop

Reply #8 on: March 12, 2009, 03:16:31 pm
I would remove the outline on the right side of the lamp
Better? Also did some small fixes.

Offline Pizza Tom

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Re: Cop

Reply #9 on: March 12, 2009, 10:12:28 pm
Looks much better now, I think.  :)

One nitpick though: the light at the top seems to be moving back and forth more than the helmet is, and creates the illusion that it's sliding around.
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Offline Souly

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Re: Cop

Reply #10 on: March 12, 2009, 10:21:25 pm
The back of the helmet is morphing. O.o
Other then that I still like this, nice new colors.

Run looks wayy better now I think.

Offline LMR

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Re: Cop and other pixels

Reply #11 on: March 24, 2009, 08:42:27 pm
I noticed that I haven't finished some of my older pixels...  :n: so I'm gonna finish 'em now in this topic.  :y:



Her wings are still wip ~
« Last Edit: March 24, 2009, 09:10:06 pm by LMR »

Offline EvilEye

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Re: Cop and other pixels

Reply #12 on: March 24, 2009, 09:10:28 pm
I noticed that I haven't finished some of my older pixels...  :n: so I'm gonna finish 'em now in this topic.  :y:



Her wings are still wip ~

Nice, don't forget to check some reference for those wings.

Whats that sticking out of the shield? A tongue?

Offline Ergg

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Re: Cop and other pixels

Reply #13 on: March 24, 2009, 09:13:38 pm
Yes it seems to be a tongue.. it's strange. However it's very good.

Exept maybe the sword, it looks more as a mace than a one.

Offline Atnas

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Re: Cop and other pixels

Reply #14 on: March 25, 2009, 01:59:29 am
I see a feather and a heavily studded club. :>

Some thinks to watch out for: the selout on the head doesn't look very good and neither does the dramatic foreshortening of the leg. You can fix both of these by making them less pronounced... A lighter tone for the blackish color on the hair and by shrinking the foot less. Everything else is really solid on this so it doesn't make much sense to make the foot in the background so dramatically smaller. You can use the plain guideline that objects get shorter in length but not in width for something like this.

Offline LMR

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Re: Cop and other pixels

Reply #15 on: March 25, 2009, 12:31:18 pm
Thanks for the feedback everyone.

...

Nice, don't forget to check some reference for those wings.

Whats that sticking out of the shield? A tongue?
I will definetely use reference and it's supposed to be a tongue.  :)

Yes it seems to be a tongue.. it's strange. However it's very good.

Exept maybe the sword, it looks more as a mace than a one.
It is a mace.  ;)

I see a feather and a heavily studded club. :>

Some thinks to watch out for: the selout on the head doesn't look very good and neither does the dramatic foreshortening of the leg. You can fix both of these by making them less pronounced... A lighter tone for the blackish color on the hair and by shrinking the foot less. Everything else is really solid on this so it doesn't make much sense to make the foot in the background so dramatically smaller. You can use the plain guideline that objects get shorter in length but not in width for something like this.
I tried to correct those issues you mentioned and also edited her legs and the tongue(I hope it reads more as a tongue this time). :]