AuthorTopic: Run awai! (game sprites)  (Read 4100 times)

Offline QuaziGNRLnose

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Run awai! (game sprites)

on: March 15, 2009, 03:33:57 pm
Im currently working on a game where you well... run away. ive made a few animations of the main character but thats about it, i have a walking anim, and and a idle anim, plus some single frames for jumping slash falling. i need to make a sliding anim (megaman ish, or mario64 stomach slide, i havnt decided yet.) and a dashing anim. then i need to work on the guy who chases you around.

heres what i have so far (it uses arnes 16 colour pallette)

all anims:


walk anim:


Idle anim: its a bit too fast in this gif
Originally posted by Jeff

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Offline Chris2balls

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Re: Run awai! (game sprites)

Reply #1 on: March 15, 2009, 09:44:22 pm
The running isn't very convincing, and not very appealing for a game in which you run all the time.
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Offline Dr D

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Re: Run awai! (game sprites)

Reply #2 on: March 16, 2009, 12:02:22 am
The running isn't very convincing, and not very appealing for a game in which you run all the time.

He doesn't have a running animation?

Offline QuaziGNRLnose

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Re: Run awai! (game sprites)

Reply #3 on: March 16, 2009, 11:32:46 am
The running isn't very convincing, and not very appealing for a game in which you run all the time.

thats the walking animation, i havnt made a running anim yet
Originally posted by Jeff

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Offline Emtch

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Re: Run awai! (game sprites)

Reply #4 on: March 16, 2009, 06:35:03 pm
-His legs are too short in the walking anim, compare it to the idle.
-Why is his body turning to his left with each step? Looks weird.
-It doesn't look like he's really walking, it looks more like his right foot is kicking his left foot forward, like he's dancing  :D

Offline Terley

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Re: Run awai! (game sprites)

Reply #5 on: March 16, 2009, 07:54:50 pm
I think from the title of the thread people would obviously think there'd be a running animation somewhere or other, probably what Chris was getting at.

From a game based around the act of running away would you not expect that to be concentrated on instead of a walk?

or am i crazy.?

hope not  :-\
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Offline QuaziGNRLnose

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Re: Run awai! (game sprites)

Reply #6 on: March 16, 2009, 09:26:16 pm
again, i haven't made the dash (run sprite) yet.

the controls will be a double tap for a dash, and single will make you walk, so that the character feels more dynamic. think smash bros.

i wanna concentrate on getting the walk done properly before i start the running anim, after all, as you have all said, the game focuses on the main chars movement more than anything else.
id like some more crits on hos i could fix it, the walk is currently abit funky because i had some difficulty retaining readability in the animation at such a small size with only 3 oranges.

as for the moving left, thats a stylistic choice (although it might be confusing since i only made a left frame, it was meant to look left,centre,right,centre,repeat, and i thought it would be unnoticable if i only made a left frame, ill make a right one now) i didnt want his arms flailing around, because nobody does that at walking pace and it makes the readability even lower in a slow animation like walking.
« Last Edit: March 16, 2009, 09:32:20 pm by QuaziGNRLnose »
Originally posted by Jeff

I AM A GIANT DONUT MANATEE