AuthorTopic: [wip] "Industrial Dawn" (C64 HiRes) + the new "Motoc" (C64 MCol)  (Read 15667 times)

Offline skw

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Okay, I bit the bullet.  The white space, here it goes!


The initial artwork, polished and ready to go!


Here with the clouds,


and here without (and I still like the outcome, but somehow miss them).

Now I have a bit of a dilemma. . .
« Last Edit: February 28, 2009, 01:40:27 am by johnnyspade »
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Offline balls01

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that looks like real healthy sky blue for pollution to be destroying it ;)

i think. reduce the space of the white and put that 'effect' you did in this one:
to the sky and draw more...

naww you edited... um... ok...

your choice of color, is your voice of color
BallsArt

Offline ptoing

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You could also fizzle out the ends of the branches by using either the greys (on white) or the blues (on cyan sky), kinda like Character Block AA :D
There are no ugly colours, only ugly combinations of colours.

Offline Ryumaru

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I like the one with the white as well as the clouds, very pleasing. But imo the white border needs some blending.

Offline Atnas

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I don't think that the white bubble you have going in your white revision is working. What made Helm's work so well was his use of the background elements as dividers, rather than trying to force an unnatural shape on the scene.

Offline skw

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Thanks guys, it seems I would throw it away and do nothing without your help!

Atnas:  I kind of like how it somehow says to the viewer: "What are you looking at isn't a raytraced depiction of the real world, but a scene in a restricted 16-color realm!"  I blended the bubble borders to match the style, though.

Quote from: ptoing
[k]inda like Character Block AA :D
. . . or a strictly restricted Motion Blur effect!! :D


DOWNLOAD THE .PRG

I call it quits.  Probably.
« Last Edit: February 28, 2009, 02:37:32 pm by johnnyspade »
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Offline ptoing

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Not a fan of the super localized dither I have to say.
There are no ugly colours, only ugly combinations of colours.

Offline skw

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Quote from: me
Quote from: ptoing
[k]inda like Character Block AA :D
. . . or a strictly restricted Motion Blur effect!! :D
I mean, the HDR effect.  Something all new games have.

I have no problem with those dithered portions, personally.
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Offline Dr D

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Hmm, yeah, the dither sticks out too much, I personally like subtle dithers.

What's up with the square parts of the clouds? Just a style touch? Looks kind of off to me, sorta makes it look unfinished, even.

-EDIT- Forgot to say, I really like the piece.  :P It looks really good in it's current state, anyway.
« Last Edit: February 28, 2009, 03:15:54 pm by Dr D »

Offline skw

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Thank you!

Yeah, I also like fancy yet subtle (isn't it a paradox?) dithers, but there you have to work with a fixed 16-color palette (plus, come on, you all know that, use only 2 colors in one 8x8 pixel block).  Try zooming in with the grid on.  This was the first time I even thought of dithers while making a HiRes piece, but kind of restricted myself to use only 50% patterns -- maybe that's why they still look a bit unfinished.  But I like the way they look -- this is another part of the picture that, as I said before on the big white bubble, says to the viewer: "What are you looking at isn't some raytraced depiction of the real world, but a scene in a restricted 16-color realm!", and this is what I was aiming at at the later stage.

Glad to hear you like what this piece came to be anyway! :)

http://pixeljoint.com/pixelart/40596.htm

Soon with the exclusively-made .sid tune!! :)

edit:  No problem, Dr D! :)
« Last Edit: February 28, 2009, 04:16:37 pm by johnnyspade »
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