AuthorTopic: Metroid Prime  (Read 8417 times)

Offline zurginator

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Metroid Prime

on: February 21, 2009, 02:55:25 am
I'm working on a sprite for MP2D.

It's obviously WIP, but yeah. C+C wanted.

Edit: Realized referances are needed around here. Refs:
CMC+Rundas' MP (used with permission)
http://i40.tinypic.com/dxdbwl.png
Metroid Prime for Gamecube
« Last Edit: February 21, 2009, 03:23:49 am by zurginator »
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Offline EvilEye

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Re: Metroid Prime

Reply #1 on: February 21, 2009, 04:37:24 am
Ok, that link is to your reference or just the outlines?

I still can't tell what it is. Or how it's supposed to balance on those two legs like that.

When you make concept art for something imagined you do it from several angles ( like front, top down, side, back, 3/4th view ) so the person referencing it can get an idea of the dimensions.

Without more references from different angles and more detail its impossible to really critique this.

Offline zurginator

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Re: Metroid Prime

Reply #2 on: February 21, 2009, 04:56:11 am
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Offline Jakten

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Re: Metroid Prime

Reply #3 on: February 21, 2009, 08:21:38 am
the middle leg should not be so far in front of him as it makes him look tremendously off balance. If this were to be a stride in a walk cycle with his right leg back more than it would look fine. I've made an edit to try and demonstrate how I think it should stand:


I just rearranged some of the pieces you made to fix some of the balance problems, you made him far to splayed out to hold his own weight. Having the leg overlap his body provides the strength to hold his body as well as creating some depth to the image. Adding the leg in the background would provide even more stability and depth. I forgot to add that while I was making the edit though.

Think of how a spider stands from the side:
 
The majority of his weight is being held by the 2 legs in the middle of his body. He could still probably stand if you tore his front legs off. Luckily this spider picture appears to have only 7 legs, if you remove the front 2 legs and the middle-back 2 legs you essentially get something that looks like the creature you're going for.

Hope this helps!

Offline QuaziGNRLnose

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Re: Metroid Prime

Reply #4 on: February 21, 2009, 02:54:35 pm
dont encourage him to massacre spiders!
Originally posted by Jeff

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Offline TrevoriuS

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Re: Metroid Prime

Reply #5 on: February 22, 2009, 01:00:13 pm
Don't encourage spam either!

Ontopic:
I suggest you work on a way darker background than this. It may seem okay for now, but metroid prime won't be walking on white, rather he's going to be very dark with quite strong highlights, accentuating the contours to make him stand out more.
Oh by the way, wouldn't it be better to do the prime boss head on rather than side viewed?

Offline QuaziGNRLnose

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Re: Metroid Prime

Reply #6 on: February 22, 2009, 02:45:33 pm
Oh by the way, wouldn't it be better to do the prime boss head on rather than side viewed?



most bosses if not all in 2d metroids are side viewed, and judging from his ref pic his game will be similar to the rest, so a front view wouldnt work too well.
Originally posted by Jeff

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Offline TrevoriuS

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Re: Metroid Prime

Reply #7 on: February 22, 2009, 02:50:04 pm
I know the MP2D project a bit, and the first boss (Parasite Queen) was placed in the back as well. And I suggest this merely because I figure it'd create gameplay closer to the actual Metroid Prime bossfight. Of course it doesn't have to be done like that, but it would require a very splendid redesigning of the boss in the current case.

Offline zurginator

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Re: Metroid Prime

Reply #8 on: February 22, 2009, 10:35:19 pm
I didn't know the project was that well known.  ;D
I'll talk to the team and see what they say.
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Offline Chris2balls

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Re: Metroid Prime

Reply #9 on: February 24, 2009, 10:33:05 am
Eh, fancy seeing you Zurg :p (I'm Timmehboy)
The shading's not perfect, and pillowshaded in some areas; I quite like the shading just behind the face. I would go for something a little less extreme than in Jakten's edit however.
I can just imagine Trevorius's idea in-game... good thinking.
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