AuthorTopic: Mountain ledge  (Read 4716 times)

Offline Quake

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Mountain ledge

on: February 10, 2009, 09:32:39 pm
Before i start with the clouds, i'd like some c+c on this please :]

9 colours i think :] (not counting the blue, since it's just there for now).



Thanks, Quake

Offline Mathias

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Re: Mountain ledge

Reply #1 on: February 10, 2009, 09:52:05 pm
Seems a little early for crit; looks preliminary. What do you have planned for this scene?

Offline Quake

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Re: Mountain ledge

Reply #2 on: February 10, 2009, 10:01:40 pm
Well, up the top i'm going to have clouds...

But, i didn't do this because i wanted c+c before i did it ;D

Offline Souly

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Re: Mountain ledge

Reply #3 on: February 10, 2009, 10:06:16 pm
Yea but the rocks are still just blobs and shades.
Did you use a reference? If so can we see it.

Offline Sohei

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Re: Mountain ledge

Reply #4 on: February 10, 2009, 10:22:48 pm
Interresting. I'd like to see how far you'll go with this.
ps: awaiting for a vast detailed panorama, with different planes.

Offline Quake

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Re: Mountain ledge

Reply #5 on: February 11, 2009, 08:29:09 pm

Offline Dusty

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Re: Mountain ledge

Reply #6 on: February 11, 2009, 08:41:02 pm
I liked the higher contrast one more, the new one looks washed out.

Offline Quake

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Re: Mountain ledge

Reply #7 on: February 11, 2009, 08:45:36 pm
I just remembered, it's actually for the background of the opening of a game..

On top of this will be the title of the game, so i don't know if high contrast is that good..

Offline Dusty

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Re: Mountain ledge

Reply #8 on: February 11, 2009, 09:29:41 pm
Hmm... I'm not sure, actually. The low contrast is sort of fitting for the majority of the ledge, but the foreground rocks needed the high contrast in order to provide an accurate sense of depth.

Offline Mathias

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Re: Mountain ledge

Reply #9 on: February 11, 2009, 09:31:14 pm
You just remembered? First thing I would do is establish the size of your canvas before going any further; dimensions of the game. How else will you competently create the best composition for this project? Rough in all the elements and evaluate how they sit with eachother; throw in a quick title logo, title screen options, etc - make sure you got enough room. Surely this game isn't set to such an extreme "landscape" orientation, being so wide. If unsure, make it 4:3 ration, that's more likely.

You might think about adopting a palette closer to the ref pic, yer a little saturated at the moment. I'm sure that'll fight the title logo for attention.