Hello all, I'm back again.


For this particular piece I was trying to do level layout when it turned out that I didn't have enough pieces. So I made some here and there and then I looked at some more polished 32 bit games. Don't know if that was a mistake or not but now I want to change the level of detail here and there. I toned down the outer layer a bit which had an overall effect. The character, I think stands out much more on the background then it did. Which allows me to add some more detail like the stalag-things and rework the cave background texture. You'll notice that I've got stuff marked around red circles that I'd like help on.
I have an idea for the cave entrance which would remove the stalagmites and just leave the texture to blend in the sky line, like I did earlier. Also, I did a different, um rounding shading on the left stalagmite to see if it looks better. I'm not sure if I should go with a random look to the stalagmites or not, or where to put them and how many. I just went with a random placement that I thought looked natural. I also added some more texture to the floor section so it stands out more on its own yet doesn't compromise the character.
As for the shore line goes, I think its more of a design problem. I've seen some games gradually slope downwards to the bottom and then others just stick a straight edge in the water. I'm not to sure what I should do there in either case.
CnC appreciated
Oh, and Blue22. Thanks for the edit. I'll have to look at that "duck" (it's actually supposed to be a slime, hence the bones, oh well.). Thanks again.