AuthorTopic: Pixel Art TCG - Rules  (Read 2236 times)

Offline Souly

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Pixel Art TCG - Rules

on: February 10, 2009, 12:56:52 am
What's the Basic Game?
You and your opponent take control over legendary pixel artists who use their creations to do their bidding.
Each turn, the player can boost their Creation's attack power by adding RGB pixels to their Creation, playing special Technique cards, Edit cards, and Battleground cards, or using Pixeler-Powers.
The goal of the game is to break through the opponent's Creations and defeat the opponent's 3 Artists.

What Do You Need to Play?
You and your opponent will each need a 40-card deck.
This deck is made of 3 Pixelers, and a total of 37 Creations, Techniques, and Edits. (battlegrounds too?)

The RGB System
Each color has an attribute that every card is influenced by.
Red - Damage
Blue - Defense
Green - Heal

RGB uses a form of the rock paper scissors principle:
Blue > Red
Red > Green
Green > Blue

At the start of the game, each player is given 5 points of the active Artist's color, and 2 points for the other two colors.
Every turn, a player receives a certain amount of points spread across the three colors, Red, Green, or Blue.
This determines how you decide what cards you can play, and what cards you can't.  For example, a simple lvl 1 card is cheap and would take no more than 2 of any RGB points to play.
Most cards are mono-colored, meaning they only require a certain amount of one color.  However, as the game gets more complex, some cards might require two, or all three colors.

What Do You Need to Know?
First, let's learn about the different types of cards you'll be seeing.
There are five different types of cards; Artist cards, Creation cards, Technique cards,  Edit cards, and Battleground cards.

Artist cards
An Artist card represents an artist of the pixel art community.
At the start of the game, 3 Artists cards from each player's collection are picked at random, and put aside.
Only 1 Artist card per player can be in play at a time.
Only an Artist card can be attacked.
Each Artist has a total of 25 LIFE.
Each Artist card has a unique Pixeler-Power, which can only be used once per game for a certain amount of RGB.
Artist cards are affected by the RGB system, and in some cases, Artist cards can affect the RGB system.
Artist cards are weak in battle, especially compared to some Creations cards.

Creation cards
Creation cards represent the art an Artist makes.
Creations deal with LIFE and DAMG. (DAMG x card level / LIFE)
Creation cards are the battlers of the game. They duel and dish out damage as often as possible.
Only Creations can attack or block.
When a Creation card is put into battle, it's to the death, so be sure you pick the right card!
Creations rely heavily on the RGB system.  Higher level Creations have abilities that cost RGB to activate.

Technique cards
Technique cards represent the skills of an artist.
A Technique card can be used at any time, during any player's turn, as long as the player has the correct amount of RGB.
Technique cards come in all varieties. Some affect the X draw of more cards, others get more RGB, Damage Creations, Damage Artists, etc.

Edit cards
Edit cards represent an artist modifying art.
Edit cards are similar to Technique cards, but they can only be used during a player's turn.
An Edit card only affects a player's Creations.

How Do You Start the Game?
SHUFFLE. Each player shuffles their deck and draw 5 cards.

CHECK. Each player checks to see if they have any Creations cards in their hand.  If not, that player shuffles and draws again until they get a hand with a Creation card.

PUT. Each player puts an Artist card face down, as their Active Artist, and a Creation card face down, as their Leading Creation.

BEGIN PLAY. Each player turns their Artist and Leading Creation face up.

As you play, you and your oppenent take turns.
During your opponent's turn, you may pick a Creation to block against attacking Creations, or play a Technique card.
If there are no Creations out to defend, the damage goes straight to your Artist.

What Can You Do During Your Turn?
1. Draw a card from your deck.

2. You may now do any of the following in any order you want:
   -PUT Creation down.
   -ATTACH 1 RGB to 1 of your Creations (only once per turn).
   -PLAY as many Technique or Edit cards as you want or can afford.
   -PLAY Battleground card (only one per player).
   -USE Pixeler-Powers (once per game).

   -CHECK Weakness and Resistance of your opponent's cards.
   -DECIDE what Creation you want to attack with and which ones you want to block for later.  Attacking Creations can't block on opponent's turn.
   -WAIT for opponent to decide to block with any Creations.
   -CALCULATE damage done to blocking Creations or Artist.

4. Your turn is now OVER.

What Happens After a Player's Turn?
After each player's turn, if either player's Active Artist is Poisoned, it takes damage;  if it's Burned, there is a chance it might take damage.
After this is determined, the next player's turn begins.

How Do You Win?
You win the game if any one or more of these things occur:
   -You knock out all of your opponent's Artists.
   -Your opponent is out of cards in their deck when they go to draw a card at the beginning of the turn.
« Last Edit: February 10, 2009, 08:40:59 pm by Souly »