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Revamping Hammerman
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Topic: Revamping Hammerman (Read 51153 times)
Tuna Unleashed
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Posts: 471
Karma: +0/-0
Re: Revamping Hammerman
Reply #30 on:
February 13, 2009, 08:55:13 pm
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Tuna Unleashed
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Posts: 471
Karma: +0/-0
Re: Revamping Hammerman
Reply #31 on:
February 14, 2009, 09:47:58 pm
Redid the idle
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PypeBros
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Posts: 1220
Karma: +2/-0
Pixel Padawan
Re: Revamping Hammerman
Reply #32 on:
February 16, 2009, 09:13:03 am
Quote from: Tuna Unleashed on February 14, 2009, 09:47:58 pm
Redid the idle
Pixeling-wise : beware of banding on the hammer ...
Purpose-wise : Do you intend to have this looping, or is it sort of "stop walking" one-shot animation ? I'm unsure about why i'd raise the hammer and then lower it like that if i was him ... Except unless if i'm suddenly feeling like i'm going to need it immediately "A monster ? ... okay, no. It was just a mouse." -- in which case it might be worth having him looking around while he's holding the hammer tighter.
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Have you played SchoolRush ?
done with my own
Sprite Editor on DS
Souly
0011
Posts: 957
Karma: +0/-1
Killer of threads.
Re: Revamping Hammerman
Reply #33 on:
February 16, 2009, 10:05:10 am
So in his idle.
His body stretches one pixel high, and his arms shrink.
If he's supposed to be bending his elbows he would drop not rise.
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Tuna Unleashed
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Posts: 471
Karma: +0/-0
Re: Revamping Hammerman
Reply #34 on:
February 16, 2009, 01:47:37 pm
Pype, yeah, that would look better now that I think of it. I'll probably do that.
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Tuna Unleashed
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Posts: 471
Karma: +0/-0
Re: Revamping Hammerman
Reply #35 on:
February 26, 2009, 09:22:40 pm
Still have to fix the idle but I cant sprite small stuff today for some reason so instead I redid the mugshot thing.
- old pedophile version
- new shiny version
Tried to go for an Okami/painting-ish style and keep it a lot simpler than the old version. I think I might need another flesh tone for AA but I don't know.
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Atnas
Moderator
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Posts: 1074
Karma: +2/-0
very daijōbs
Re: Revamping Hammerman
Reply #36 on:
February 26, 2009, 09:41:21 pm
Something's been bugging me every time I look at this. I think it would do you well to put eyes on the sprites.
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Tuna Unleashed
0010
Posts: 471
Karma: +0/-0
Re: Revamping Hammerman
Reply #37 on:
February 26, 2009, 10:02:42 pm
I dunno, I tend to like shrouding the eyes.
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Atnas
Moderator
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Posts: 1074
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very daijōbs
Re: Revamping Hammerman
Reply #38 on:
February 26, 2009, 10:13:05 pm
Shrouded eyes are still eyes -tThe shading you have on the head now is not enough, and as though there is no brow ridge in the first place. The black would suit it well, it works in the portrait.
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Tuna Unleashed
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Posts: 471
Karma: +0/-0
Re: Revamping Hammerman
Reply #39 on:
February 26, 2009, 10:29:06 pm
like so?
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