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Offline Mathias

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Reply #50 on: May 22, 2009, 06:26:14 pm
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« Last Edit: October 10, 2011, 08:43:20 pm by Mathias »

Offline Don risotto

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #51 on: June 16, 2009, 05:15:13 am
I noticed some hokusai creeping into your theatrical screens   ::) :y:
lookin good.

Offline Mathias

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Reply #52 on: June 16, 2009, 12:57:20 pm
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« Last Edit: October 10, 2011, 08:43:30 pm by Mathias »

Offline miscdude

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #53 on: June 17, 2009, 05:22:59 am
Hm...I really like how this is progressing, and as for the large character image and title screen..well I just love those.
Anywhoo
I believe the meteors are a huge problem for your game, right now. Enviornmental interest is one of the things which allows a player to stay interested. While it is a game based on meteors, I think that you seriously need some variation. If your character is inside of a meteor field, you would think that he would have to use more evasive styles to move about. The way you have the area set up, there are a whole lot of uniform, stationary, floating blocks in a linear fashion. If you made it so that you had to move through the middle of larger meteors (i.e. 300x300) it would give a more exploritory feeling, while the other smaller meteors moved around as obsticles more than 'walls', maybe had some 64x64 meteors as larger obstacles...just to spice things up, it would greatly improve the general atmosphere. No pun intended. When I look at the screen right now, I see lots of unexplored potential.

Offline Mathias

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Reply #54 on: June 17, 2009, 05:15:26 pm
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« Last Edit: October 10, 2011, 08:43:38 pm by Mathias »