AuthorTopic: Feature 07 - Savage World (artistic nudity)  (Read 95258 times)

Offline Feron

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Re: Savage World (artistic nudity)

Reply #30 on: January 25, 2009, 02:46:02 am
This is really great so far.

Just thought i'd make a really crude HUD edit, perhaps you can get some ideas from it.



Good Luck.

Offline Accident

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Re: Savage World (artistic nudity)

Reply #31 on: January 25, 2009, 02:50:20 am
Oh, I agree with Feron~

However, I really think the icon part looks odd, and you should also keep the comic style, instead of having the skull all sel-outy like that one.
C: But Feron did have a much better idea than I did.

Offline ilkke

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Re: Savage World (artistic nudity)

Reply #32 on: January 28, 2009, 11:23:52 am
Coupla thoughts on the HUD:
Why not split it so that energy i son the left and weapon and score is on the right, thus giving a kind of ornamental symmetry to the HUD overlay?
Also, the metal boxes pretty much disintegrate the whole spine idea, so I would suggest going for staying with the spinal segments but adding some kind of blip that can be on or off. Also, doesn;t it make sense for the health to disappear from tail to head and not vice versa?
I'll try and make a quick sketch to explain and to see if it would work.

Edit:
Here it is


Note my pitiful attempt at making a 'locked' segment. Also the HUD on the right should perhaps have a naked lady making it more pleasing to the eye :D
« Last Edit: January 29, 2009, 09:39:37 am by ilkke »
i

Offline big brother

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Re: Savage World (artistic nudity)

Reply #33 on: January 28, 2009, 08:51:35 pm
Ok, I've processed the feedback, and here's my latest design. It's a WIP, so don't think that I've abandoned the rendered style for something flat.



It's truer to the spine thing of the original and maintains some of the epic without dominating the screen's real estate. When the barbarian encounters a health expansion, it adds a armor piece to the "snake". The six-plate max is shown in this mockup. The plates are initially gold, but when the player takes damage, a plate turns dark and broken. Healing will restore the plate to its gold state. When the final gold plate (on the helmet) is destroyed, the player must restart (either the level or from a designated point within it). I'm throwing out the lives element because lives are annoying and not player-friendly (see the DS Mario platformer for example).

The weapon selector is big so you can see its cooldown status.

I divided the points from the rest of the HUD to keep clarity.

Thoughts? Ideas? Concerns?

Offline Feron

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Re: Savage World (artistic nudity)

Reply #34 on: January 28, 2009, 09:14:46 pm
Fantastic. 

perhaps make the end of tail a bit more prominent?

Offline big brother

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Re: Savage World (artistic nudity)

Reply #35 on: January 29, 2009, 07:18:58 pm


Andrew suggested turning the elements into corner pieces. He also said he knew I was hiding in his closet and gave me thirty seconds to scram or he'd shotgun my demon ass back to hell, so God help him. What do you think of something like this (the above is still a rough)?

Offline ptoing

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Re: Savage World (artistic nudity)

Reply #36 on: January 29, 2009, 08:36:03 pm
Nice. So far this has improved from the one you have on PJ a lot. The symmetry thing at the top works rather well.

Nothing constructive atm from me.
There are no ugly colours, only ugly combinations of colours.

Offline big brother

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Re: Savage World (artistic nudity)

Reply #37 on: January 29, 2009, 10:53:53 pm
Good to hear. I'll finalize the HUD so far, then start working on the ground tiles again. Bleh, tiles.

Offline Helm

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Re: Savage World (artistic nudity)

Reply #38 on: January 29, 2009, 11:06:22 pm
Oh man yeah, tiles. The rest is very beautiful though, but this is the hardest part. Make a full tileset btw, not just a corner of space. Think of what tiles you'd need for all the geometry and start working in that mindset.

Offline ilkke

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Re: Savage World (artistic nudity)

Reply #39 on: January 30, 2009, 12:42:09 am
Actually turning them into corner pieces was what I wanted to say but I somehow manged not to be clear.
So, I'm all for it :D
i