AuthorTopic: alisha  (Read 13840 times)

Offline TrevoriuS

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Re: alisha

Reply #20 on: January 07, 2009, 12:10:46 pm
You have a slight dark spot, to articulate the deltoid (shoulder muscle), but then below it, no new muscles are highlighted, the contrast of super bright on top of the shoulder, going down the arm just as bright, and then vanishing as that specific muscle ends, makes it rather weird, as if the other muscles are gone and it's just a hole that reaches to the bone...

Offline balls01

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Re: alisha

Reply #21 on: January 07, 2009, 01:45:12 pm
not catching on ill look up some muscle diagrams to see what you mean.

your choice of color, is your voice of color
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Offline Dr D

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Re: alisha

Reply #22 on: January 07, 2009, 07:24:41 pm
Hey balls01,

I noticed you were having a little trouble with her lip amongst other things.

I've whipped up an edit to display how the lip may look:



Far from complete, just a rough edit to show how you may handle some things better. Looking back at it now, I'd probably add a little more shadow to the right side of her nose to show how slender it is, for instance.

When creating the lips, I added a ton of colors, that are likely unnecessary, sorry about that.

There are quite some many other things I've touched up upon too.

Such as the shape of her face / jawline. It is much more petite in the reference as compared to the roundness you have now. If you look closely, the side of her face goes down to her chin in a sharp angle.

I fixed her eyes and nose slightly to be a little more emphasized / correct.

Her facial features.. The current facial features you have aren't aligned properly (IE. The highlight on her chin for instance, is too 'horizontal', and instead should be parallel to her face.) I added some more facial features and brought them out more, as well as editing current parts to be more correct with the reference. You had some shadow/highlight spots that just didn't comply at all, and I do wonder why you put them in the places you did.

I would do a little more, because I've grown to really like doing edits, but it IS your piece, and not mine. You are the one that must learn from it.

Also, what I think TrevoriuS was talking about, was that you should define the muscle under the indent ('cut') a bit more, highlight it. And bring the cut all the way to the side of her arm.

Overall, though, I'm impressed with how far you've come since October (which is when you became active), and such little time.
« Last Edit: January 07, 2009, 07:31:17 pm by Dr D »

Offline balls01

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Re: alisha

Reply #23 on: January 08, 2009, 02:38:34 am
holy mother of jesus, i really apreciate that edit! (its really tempting to claim as my own, but i wont :P)
sorry those lips were amazing i had to (i removed a bucket of colors, there werent that many)



lets start other features.
hair, eyes, arms, that blinkin dress of hers and legs
« Last Edit: January 09, 2009, 03:57:37 pm by balls01 »

your choice of color, is your voice of color
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Offline balls01

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Re: alisha

Reply #24 on: January 10, 2009, 01:35:42 pm
i started doing some detail in that face. parts where the darkness clashes with the bright but still has to go on im struggling with. so i just AA it.


your choice of color, is your voice of color
BallsArt

Offline balls01

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Re: alisha

Reply #25 on: January 12, 2009, 01:47:53 pm
very dismal day down at pixelation today hasn't it...

well heres another edit i need help on a way to lose that non-smooth dark shades, maybe another meathod or something please help



also in some parts i feel i over dithered also

your choice of color, is your voice of color
BallsArt

Offline Atnas

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Re: alisha

Reply #26 on: January 12, 2009, 11:05:13 pm
I think it's a bit early to dither... Things still need to be fixed into proportion, like the cheek she isn't leaning on. try flipping it and the reference so you can catch some of the errors you may have missed by getting too accustomed to it.

Sometimes it's easy to get carried away and render before the foundation is actually done, but it's much better to get the basic undithered masses right before you start. It's like how my old art teacher told my class to work in passes, first you work out the basic shapes in proportion to each other, then you tighten the positive and negative space a bit, then you start to give the shapes basic values, eventually getting to the final pass of refining and adding your darkest darks and lightest lights, or in this case, dithering. Because pixel art is so opaque, this step can not rest beneath others, where in pencil drawings you can build up with varying opacity.

Offline balls01

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Re: alisha

Reply #27 on: January 13, 2009, 04:28:55 am
oh bugger. so the cheek needs to be flipped while were back tracking are there any other places

your choice of color, is your voice of color
BallsArt

Offline balls01

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Re: alisha

Reply #28 on: January 14, 2009, 06:17:02 pm
thanks to NaCl that gave me a quick little edit he helped me do these dark shades. and it ended up looking a little like this



im sorry but i disagree thinking I'm not done getting the shades right. if there is one i missed i will gladly add

your choice of color, is your voice of color
BallsArt

Offline Atnas

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Re: alisha

Reply #29 on: January 14, 2009, 11:15:08 pm
I meant flipping the whole image, sorry for miscommunication. Doing so will help you look at it more objectively.