AuthorTopic: Mountain Background  (Read 18817 times)

Offline EvilEye

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Mountain Background

on: January 02, 2009, 02:10:42 am
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Hard to paint on a computer, you can never emulate real brush strokes, no matter how much you mess with the options.
« Last Edit: January 05, 2009, 02:02:12 am by EvilEye »

Offline .TakaM

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Re: Mountain Background

Reply #1 on: January 02, 2009, 04:08:46 am
neat,
Make it so it can loop and be useful for a platformer perhaps :y:
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Offline TrevoriuS

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Re: Mountain Background

Reply #2 on: January 02, 2009, 12:19:12 pm
I doubt you had any contraints while making this, and therefore doubt if this is really lo-spec.

Either way, if it is or not, I do think you've done a good job on setting a certain mood here. Also the forms are quite okay, although I do think you should look at how mountains are constructed and branched (especially the latter) more to make the surface more convincing.

Offline Atnas

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Re: Mountain Background

Reply #3 on: January 02, 2009, 02:54:34 pm
I believe it's for his RPG, judging by the size and filename, therefore the constraints would be size. :)

Offline EvilEye

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Re: Mountain Background

Reply #4 on: January 03, 2009, 08:50:41 am
I believe it's for his RPG, judging by the size and filename, therefore the constraints would be size. :)

Yes, the constraints are 640 x 480 :lol:

Offline EvilEye

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Re: Mountain Background

Reply #5 on: January 03, 2009, 06:58:57 pm
Changed the trees and added some grass.
« Last Edit: January 03, 2009, 07:40:59 pm by EvilEye »

Offline Dr D

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Re: Mountain Background

Reply #6 on: January 03, 2009, 09:59:55 pm
It looks very nice, better than I could ever do.

I do think you did a pretty well job at trying to emulate brush strokes.

One thing that stuck out to me however, was the ground. Nearer the trees in the back, the ground seems to change to a darker green color, much like used on the trees. This gives it the impression that the trees are reflecting their images onto the ground, and makes the ground look 'glassy'. I don't really think the ground should be getting much darker as it's far away from the mountains and the trees seem too few and skinny to be casting any kind of noticeable shadow there.

Offline EvilEye

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Re: Mountain Background

Reply #7 on: January 04, 2009, 07:00:18 pm
One thing that stuck out to me however, was the ground. Nearer the trees in the back, the ground seems to change to a darker green color, much like used on the trees. This gives it the impression that the trees are reflecting their images onto the ground, and makes the ground look 'glassy'. I don't really think the ground should be getting much darker as it's far away from the mountains and the trees seem too few and skinny to be casting any kind of noticeable shadow there.

This latest edit might have cleared that up.

Offline ndchristie

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Re: Mountain Background

Reply #8 on: January 04, 2009, 07:43:44 pm
would you mind keeping the links to older versions? i feel like there was at least one where the trees were handled better.
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Offline EvilEye

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Re: Mountain Background

Reply #9 on: January 04, 2009, 07:47:25 pm
would you mind keeping the links to older versions? i feel like there was at least one where the trees were handled better.

Reloaded the older version, maybe thats the one you mean.

Offline ndchristie

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Re: Mountain Background

Reply #10 on: January 04, 2009, 07:52:50 pm
ah, ok, so technically just a sketch, but so much more flow!  would love to see a mix of the two...
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Offline EvilEye

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Re: Mountain Background

Reply #11 on: January 04, 2009, 07:56:28 pm
ah, ok, so technically just a sketch, but so much more flow!  would love to see a mix of the two...

Hmm, well maybe if I put some more effort into the trees on the second one. My problem with the first one was once I was finished with a few trees it looked like they were in a tornado.

Does it look to you like the first one has too much wind?

Offline ndchristie

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Re: Mountain Background

Reply #12 on: January 04, 2009, 08:03:34 pm
if you make the leaves solid like in the second one i tihnk they will have more stability, just a guess though.
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Offline EvilEye

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Re: Mountain Background

Reply #13 on: January 04, 2009, 09:03:33 pm
I've been looking at this so long I am not sure if this looks good or not.

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Offline ndchristie

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Re: Mountain Background

Reply #14 on: January 04, 2009, 09:10:40 pm
looks best-yet to me.  Also, is it just me or is there some giffage going on on the ninjas?  you might want to stick with png for the most part.
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Offline EvilEye

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Re: Mountain Background

Reply #15 on: January 04, 2009, 09:51:16 pm
looks best-yet to me.  Also, is it just me or is there some giffage going on on the ninjas?  you might want to stick with png for the most part.

Well there is probably some giffage, but also they were drawn ( not pixeled ) in 10x the resolution, shrunk, then I used a trick to reduce the blur of the black outline and make them transparent. Saves a TON of time vs pixeling them, and looks almost as good. But as you can see they have some jagged outlines as a result.

Offline Helm

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Re: Mountain Background

Reply #16 on: January 04, 2009, 10:27:25 pm
Quote
and looks almost as good
I'm sorry to have to disagree as strongly as I am. How long does it take to paint one sprite like this? These ninjas could be hand-pixelled to the level you've got them now in the same amount of time and look better because of the intentionality of low-level work.

Offline EvilEye

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Re: Mountain Background

Reply #17 on: January 04, 2009, 11:20:21 pm
Quote
and looks almost as good
I'm sorry to have to disagree as strongly as I am. How long does it take to paint one sprite like this? These ninjas could be hand-pixelled to the level you've got them now in the same amount of time and look better because of the intentionality of low-level work.

The ninja I would estimate took maybe 1 hour for the sprite which is roughly 60 x 60. Then maybe an 2 hours for the portrait which is 75 x 75 ( partially taken from the small pose ).

Here they are at finished size:



Now I might be able to pixel a ninja at 60 x 60, but certainly not with as fluid a pose. For that I would have to sketch it first, then translate that into pixels.

Maybe I just don't pixel fast enough. That is possible. But I estimate pixeling the sprite at that size would take me around 3 hours or more. The portrait would take at least double that.

The key is for me I am a better free-hand artist then I am a pixeler. I can whip out a sprite with a killer pose freehand much easier then I can pixel it.


*Oh yes and update on the trees*
« Last Edit: January 04, 2009, 11:26:03 pm by EvilEye »

Offline EvilEye

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Re: Mountain Background

Reply #18 on: January 05, 2009, 02:04:59 am
Update again. This time I think I got it looking decent. Only took me 2 days :blind:


Now watch helm tell me I could have pixeled that in 2 days :P
« Last Edit: January 05, 2009, 02:11:28 am by EvilEye »

Offline Helm

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Re: Mountain Background

Reply #19 on: January 05, 2009, 04:17:55 pm
I don't know if you could have but I think it's safe to assume that if you had invested the same amount of time in learning to pixel straight then in the two days you could have made something that not only is as pleasing to look at (because it is pleasing to look at, of course) but would also have about it the air of control and intentionality that pushed-the-single-pixels work carries.

If it takes you 3 hours to do that portrait though you are a competent artist otherwise, there must be a problem in your tool chain or your methodology as a pixel artist and that is what Pixelation is here to help you with. The Low Spec Art section is not here for things that counter the ethos that Pixelation stands for: intentionality, control, working around limitations smartly. It's not here so people can post cgi-color-reduced stuff that look like pixel art and then say I saved this amount of time not doing my pixel art properly.

I don't mean to make this into a big thing, but if Low Spec Art creates a different sort of culture to Pixelation's main one, especially one that runs counter to what Pixelation is about, then it needs to go. There's been way too many asspats and 'make a game using that model, it'll be awesome!! :D :D :D' posts and not enough critique and this is already a wound in this subforum's side. Actually starting posting cgi-drawn-color-reduced-downscaled-almost-pixel-art is quite another. I like looking at the pretty art as much as anybody, especially the 3d pieces, but if the same modus operandi of Pixelation with critique and betterment doesn't occur, then what use this subforum is should be reconsidered.
« Last Edit: January 05, 2009, 04:21:31 pm by Helm »

Offline 32

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Re: Mountain Background

Reply #20 on: January 05, 2009, 05:01:52 pm
helm: I think the problem is theres not a whole lot of methodology critique to give, seeing as the majority of users don't know anything about 3d. Maybe a rule to post texture flats and wireframes along with 3d stuff, for those that have some knowledge. Otherwise all you really can give are ass pats and "that arm is a bit long".

sorry for off topic ::)

Offline EvilEye

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Re: Mountain Background

Reply #21 on: January 05, 2009, 09:48:15 pm
I don't know if you could have but I think it's safe to assume that if you had invested the same amount of time in learning to pixel straight then in the two days you could have made something that not only is as pleasing to look at (because it is pleasing to look at, of course) but would also have about it the air of control and intentionality that pushed-the-single-pixels work carries.

Well certainly there are better pixelers then me, but I am not exactly a poor pixeler either, nor a slow one.

If it takes you 3 hours to do that portrait though you are a competent artist otherwise, there must be a problem in your tool chain or your methodology as a pixel artist and that is what Pixelation is here to help you with.

Well everyone exaggerates their working speed I think. I find that coming up with something totally from scratch and working with it until it looks the way you want always takes longer then planned.

The Low Spec Art section is not here for things that counter the ethos that Pixelation stands for: intentionality, control, working around limitations smartly. It's not here so people can post cgi-color-reduced stuff that look like pixel art and then say I saved this amount of time not doing my pixel art properly.

Well maybe its my mistake for not saying so, but that was just the background for my game battlescreen. The rest of it will include a pixeled menu with various options.

Offline Souly

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Re: Mountain Background

Reply #22 on: January 05, 2009, 09:51:06 pm
Maybe do a stormy version as well? With like clouds all over the mountains.