AuthorTopic: NES Ninja Platformer  (Read 6651 times)

Offline Draco9898

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Re: NES Ninja Platformer

Reply #10 on: December 26, 2008, 09:27:59 pm
aregon810- could the NES even display those colors? It's way-way too desaturated at any rate.

Offline aregon810

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Re: NES Ninja Platformer

Reply #11 on: December 27, 2008, 10:10:24 am
never mind than forget my update + cc
didn't knew about the collours couldn't

i think the grass still should be a bit smaller but its just like you want ;)

Offline PypeBros

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Re: NES Ninja Platformer

Reply #12 on: December 29, 2008, 05:50:39 pm
it's a bit surprising to see him doing a roll jump while remaining standing. Having his legs brought near to his face would make the rotation more plausible and possibly less distracting (/me think of the sprites in the NES version of TNMT, ages ago).

http://www.retrogamezone.co.uk/teenagemutantninjaturtles.html

Offline dtek

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Re: NES Ninja Platformer

Reply #13 on: January 05, 2009, 01:03:00 am
Glad to see another Ninja game! For my two cents, one thing I could add is that his hair could flop around even more...

later!

Offline HughSpectrum

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Re: NES Ninja Platformer

Reply #14 on: January 07, 2009, 06:32:10 am
Hmm...  Looking at it, I think the best advice I can give for your scenery is to not use so much black for the rocks.  That would work in a dark scene (like a lot of NES games tend to have), but I think something more conservative use of black like this would work better for such a daytime scene.

Offline tehwexxl0rz

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Re: NES Ninja Platformer

Reply #15 on: January 07, 2009, 03:49:28 pm
AH, dtek, that's awesome! Thanks for the edit, I'll definitely implement some more hair animation like that! :)

KittenMaster, I understand where you're coming from, but at the same time, I can't think of any way to get rid of the black that would look better in the style that I've established. Perhaps when I add more elements to the game world, I'll get a better sense of how to make the atmosphere more cohesive.

Sorry there haven't been any updates for a while! I've put the project on hold until I've finished my art/design portfolios for college apps....

I'll be back at it after the 15th! :)