AuthorTopic: Crocodingus [iPhone version]  (Read 20186 times)

Offline ndchristie

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Re: Crocodingus [iPhone version]

Reply #20 on: January 06, 2009, 12:42:26 am
Just realised that the texture on the box does not make much sense if you think about it for more than a few seconds.
How the wooden planks are put together I mean.

yeah that, particularly with the segmentation on two of the frames, has been making smile from the first post ^^
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Offline Conzeit

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Re: Crocodingus [iPhone version]

Reply #21 on: January 06, 2009, 08:51:32 pm
I know you're like "done" with this (shame I didnt catch it earlier)...but I think I'll make a comment geared to anyone making anything topdown.

I think it's important that the ground tile contains a lot of eye candy in it's pattern, while the walls are all about adding depth to the equation...and if posible those ground tiles one floor above the playing ground should NOT have the same texture as the ground, since they're not playable.

Here's two aproaches to it from Boktai.
an intricate easy to see pattern
and a grass based on a dominant flat color, with variation tiles toward the edges.

I feel like you're in the bad side of a compromise between these two aproaches.

http://www.mobygames.com/images/i/04/28/69878.jpeg http://www.mobygames.com/images/i/04/28/69878.jpeg these two are good examples of intricate patterns made to signify grass, from Animal Crossing....which has a kind of oldschool feel to it's aproach that seems relevant to your style

Offline ndchristie

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Re: Crocodingus [iPhone version]

Reply #22 on: January 06, 2009, 09:34:45 pm
not that this adds anything, but boktai has long deserved a comm crit.

animal crossing's style is love in a bucket but it relies on an organic, meandering design scheme as opposed to this clearly cubic one mad's got going.

I myself and most curious to find out the sum of monkey+star+banana.
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Offline ptoing

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Re: Crocodingus [iPhone version]

Reply #23 on: January 06, 2009, 10:23:02 pm
boktai had a CC on the old blue pixelation.
There are no ugly colours, only ugly combinations of colours.

Offline Jakten

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Re: Crocodingus [iPhone version]

Reply #24 on: January 09, 2009, 09:02:12 am
Sorry to deviate a bit but has any of the old threads been saved into an archive or were they all lost?

Offline Kazuya Mochu

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Re: Crocodingus [iPhone version]

Reply #25 on: January 09, 2009, 10:35:40 am
it still looks so blended together! O really think you should take ptoing's sugestions into consideration.

Ill try and work on an edit as soon as I can
Image size doesn't matter! It's what you do with your pixels that counts!

Offline ptoing

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Re: Crocodingus [iPhone version]

Reply #26 on: January 09, 2009, 02:15:39 pm
Jakten: Everything re-pixelopolis is lost.
There are no ugly colours, only ugly combinations of colours.

Offline madPXL

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Re: Crocodingus [iPhone version]

Reply #27 on: January 12, 2009, 01:01:19 am
as promised:


Since you learned Blender for this, may I ask if you are planning to learn OpenGL by yourself too?
I will not learn OpenGL by myself because I'm working with some independents developers ^__^

Just realised that the texture on the box does not make much sense if you think about it for more than a few seconds.
How the wooden planks are put together I mean.
Edit on the box!

I think it's important that the ground tile contains a lot of eye candy in it's pattern, while the walls are all about adding depth to the equation...and if posible those ground tiles one floor above the playing ground should NOT have the same texture as the ground, since they're not playable.
I will try another ground and wall texture, maybe rocks?

it still looks so blended together! O really think you should take ptoing's sugestions into consideration.
Ill try and work on an edit as soon as I can
I want to keep a sunlight ambient for the game. That's why the colours turns to yellow and looks "so blended" but I'm waiting your edit :)

Offline xenobond

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Re: Crocodingus [iPhone version]

Reply #28 on: January 14, 2009, 01:29:26 pm
YES! A monkey. I want to give it a big hug.

What's your thoughts on the bananas? They look like they could use some plumping up.

Offline ndchristie

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Re: Crocodingus [iPhone version]

Reply #29 on: January 14, 2009, 04:56:53 pm
I was about to say the same thing, they could be chubbier.  don't worry about them intersecting each other - it goes overlooked.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.