AuthorTopic: Adventure Ninja  (Read 3317 times)

Offline Flayed Cat

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Adventure Ninja

on: December 06, 2008, 09:45:00 pm
I tried to do a ninja in the style of point and click adventure games. Like Monkey Island, Indiana Jones and the faith of Atlantis and so on. But I'm not so happy with the outcome and can need some help with improving it.



Thank you.

Offline balls01

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Re: Adventure Ninja

Reply #1 on: December 07, 2008, 11:09:54 am
the guy seems too layed back make him more alert on his feet and schemeish like hes the guy thats around the corner going to jump out and scare you

i looked closely and theres blues that you cant even see just make it solid at this point
« Last Edit: December 07, 2008, 11:47:27 am by balls01 »

your choice of color, is your voice of color
BallsArt

Offline Rosse

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Re: Adventure Ninja

Reply #2 on: December 07, 2008, 12:36:47 pm
yours - mine
-

I tried to make a ninja sprite in the style of monkey island 1 (added guybrush for reference. First ninja uses colors from guybrush, second sprite uses own colors). I'm not sure if it's like what you intended, but if, then:

* use reference from game to capture style
* use reference to make a believable character
* use contrasty colors to sculpt form/volumes
* don't use dark colors on white background. It kills all the contrast in your sprite.

Offline Flayed Cat

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Re: Adventure Ninja

Reply #3 on: December 07, 2008, 03:37:47 pm
yours - mine
-

I tried to make a ninja sprite in the style of monkey island 1 (added guybrush for reference. First ninja uses colors from guybrush, second sprite uses own colors). I'm not sure if it's like what you intended, but if, then:

* use reference from game to capture style
* use reference to make a believable character
* use contrasty colors to sculpt form/volumes
* don't use dark colors on white background. It kills all the contrast in your sprite.

Awesome. I will redo tonight and I shall keep your tips in my mind.