AuthorTopic: The knight  (Read 4224 times)

Offline aregon810

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The knight

on: December 13, 2008, 10:50:31 am

the left one is my last version

short update :p




« Last Edit: December 27, 2008, 11:53:47 am by aregon810 »

Offline NaCl

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Re: human body

Reply #1 on: December 13, 2008, 11:21:54 am
Looking good so far. My biggest recommendation is to draw the entire body, if you are practicing anatomy. If you finished the arms, you would see they were too big and thick.

Offline aregon810

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Re: human body

Reply #2 on: December 15, 2008, 04:44:53 pm
you were true so changed it a litle
update:



reply me ;D
« Last Edit: December 15, 2008, 07:38:01 pm by aregon810 »

Offline NaCl

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Re: The knight

Reply #3 on: December 15, 2008, 10:55:59 pm
Hey aregon good progress. Glad you decided to work on the whole form.

Here are a couple things though:

The fingers are very long and spindly, and kind of sharp. Perhaps make them stumpier and straighter.

The lines on the arms are pretty good, but I would make a few alterations. First, at the elbow, the skin comes in towards the bone and connects. In yours, the forearm muscle starts before the elbow. You should move that lower lump out more towards the hand, like this:



Next, there is an interesting proportion in people. They are almost exactly as tall as their arm span is wide. Trust me, some of my friends are identical twins, and I made one bend over and extend his arms from the others foot to his head, it fit perfectly. So in your piece, here are your dimensions:



As you can see, his feet would have to be massive to fit the proportion. The problem really is his arm span is too wide. Look at the Vitruvian man again, and see that from the top of the head to the middle waist line, that is half his height. So I noted the number of pixels from the top of his head to his waist line, and double that should be the arm span, and total height. So thats about 162 pixels.

Lastly, pillow shading, ahh! It isn't that bad because you are using the shadows to suggest form, but it is pillow shading nonetheless. If light was directly hitting the abs though, it would not light them like that. It would penetrate the indented parts more. Consider putting the light above him, like you did on the pecs and armpits. Those seem to be shaded correctly, but the arms are not, and neither are the abs or neck.

Though, I do really like your chainmail texture. It is readable and well executed.

Offline aregon810

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Re: The knight

Reply #4 on: December 16, 2008, 04:00:05 pm
'thnx Nacl, good CC  :y: this is my next step (not added a lot new stuff onley been buzzy fixing errors told by NaCl)
so what about this?



left new - right old

fingers, tumb
light secure + overall shade
made arms less long
changed arms come to gether at the elbow
changed the helmet
« Last Edit: December 16, 2008, 04:03:03 pm by aregon810 »

Offline NaCl

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Re: The knight

Reply #5 on: December 16, 2008, 04:20:27 pm
This looks way better! You readily solved everything I could see, keep up the good work, and keep posting updates as you get more done.

Offline aregon810

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Re: The knight

Reply #6 on: December 17, 2008, 02:32:05 pm
update on the legs, i dont realy like it and dont know how to shade it
this is what i got is this good shaded or?, a bit pillowed imo but dont know how to do it else


i dont like allot =/ any help/tips
« Last Edit: December 17, 2008, 02:35:47 pm by aregon810 »

Offline aregon810

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Re: The knight

Reply #7 on: December 18, 2008, 02:17:24 pm
update the legs still nog 100% with it but way better i think now