AuthorTopic: primal pixels  (Read 5792 times)

Offline huZba

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primal pixels

on: November 25, 2008, 07:47:18 pm
Time to replace the old "prime_pixels" avatar with a new one.
So here's what i have so far.

Offline Dogmeat

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Re: primal pixels

Reply #1 on: November 25, 2008, 07:51:29 pm
Nice! I think it's a bit dark still, makes that reddish lighting on the left side very subtle. Other than the palette, I think it just needs some refining to smooth out all the edges. Can't wait to see it done.
Daisuke Nagano Yokoyama

Offline Arne

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Re: primal pixels

Reply #2 on: November 26, 2008, 05:10:26 am
I HUNGER!

(Sinistar)

Would be interesting to see some more likeness to a real skull in the upper jaw teeth cheekbone area. Perhaps the sideburns could be missile launchers? Nothing is pointing straight forward now, and that bothers me, because I imagine the guy being a shmup boss who shoots missiles. And laser through the eyes. Little things that flip open to reveal turrets.

Offline Helm

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Re: primal pixels

Reply #3 on: November 26, 2008, 11:09:55 am
I really like it, but isn't the nose opening a bit too big and/or too low/close to the teeth?

Offline Kazuya Mochu

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Re: primal pixels

Reply #4 on: November 26, 2008, 05:20:09 pm
hey I replyed in this thread! must have not hit the button. well, jsut wanted to say that I love that style. it falls right into my favorite style  category :D

I'd probably make more use of the back light though. awesome stuff non the less!
Image size doesn't matter! It's what you do with your pixels that counts!

Offline happymonster

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Re: primal pixels

Reply #5 on: November 26, 2008, 05:42:18 pm
I think the light in the left eye socket is too bright for that side of the face (which is in shadow).

Offline TrevoriuS

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Re: primal pixels

Reply #6 on: November 26, 2008, 05:48:15 pm
Both eyes feel emissive rather than lit in my humble view.

Offline Tobe

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Re: primal pixels

Reply #7 on: November 26, 2008, 07:04:43 pm
We're gonna miss the old one  :'(

Offline huZba

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Re: primal pixels

Reply #8 on: November 26, 2008, 07:16:42 pm
Cleanup, stronger secondary light, added skull likeness, moved the nose. Missile launchers.... hmm.. pending for now, though the idea of making it a shmup boss is tempting. (sinistar used to give me nightmares :-X)
The eyes are supposed to be small lights. I might try editing a bit if they don't read as such.

Offline Helm

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Re: primal pixels

Reply #9 on: November 26, 2008, 07:22:41 pm
hey I replyed in this thread! must have not hit the button. well, jsut wanted to say that I love that style. it falls right into my favorite style  category :D

I'd probably make more use of the back light though. awesome stuff non the less!

Yes you did reply and your reply was an one-liner asspat. You've been in Pixelation long enough to know better, though, so I don't know what's up. I deleted that post. Please keep it more critique-heavy. Praise can come when a piece is done.

huZba: darkness hugs the black lineart too pillow-like on many places. I'd generally clean up the planes much more and avoid single-pixelness noise until I were to feel satisfied with the volumes.

Since your secondary light is red, the purple saturated shadow confuses the color identity, I'd go with something cooler.