AuthorTopic: primal pixels  (Read 5795 times)

Offline Arne

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Re: primal pixels

Reply #10 on: November 27, 2008, 07:01:46 am
I think likeness to a real skull can be good but it doesn't have to be organic. That would make it feel like a spray painted human skull. I think it would be more effective to paraphrase the organic stuff into mechanical components of the same relation and proportion as a skull. Kinda like those human faces made from vegetables. You find a suitable fruit. Robotic shapes are... carved and simple, aligned, flat surfaces, curves, circles... in general, easy to compress into a 3D description (in a CAD program for example).

http://www.amazon.com/Robotic-Human-Silvered-Statue-Android/dp/B000RQ389M

http://www.cyberpunkreview.com/movie/decade/1990-1999/hardware/

If you look on the sides of the nose on a human skull, you'll see 2 holes. I'm guessing blood veins go through there. Anyways, those holes could be made into... something geometrically simple and robotic. Vents, rivets, screws. Just an example. Edit: there are also holes in the 'eyebrow' bone and jaw.
« Last Edit: November 27, 2008, 07:10:45 am by Arne »

Offline huZba

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Re: primal pixels

Reply #11 on: November 27, 2008, 07:27:31 pm
Aye, update.


An old animation called "dimensions of dialogue" came to mind when you mentioned vegetable heads Arne. I'll have to try that out. Might be a good excuse to introduce some different materials cause it's a bit monotonous atm.