AuthorTopic: The Knight  (Read 7020 times)

Offline NightyBR

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The Knight

on: November 23, 2008, 06:42:25 pm
Hello  :D

I'm new around here, although I know some of you from pixel joint.
So, I'm here to show a WIP:



My reference was an armor from "TDA's Armory", a mod for TESIV: Oblivion (Here.)

So, feel to critic the crap out of it =D

Thanks.

Update



Progress:


23/11                  23/11                  24/11
« Last Edit: November 24, 2008, 02:37:48 pm by NightyBR »

Offline Madre

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Re: The Knight

Reply #1 on: November 23, 2008, 07:25:58 pm
his legs should be more longer
seen a new world

Offline Atnas

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Re: The Knight

Reply #2 on: November 23, 2008, 08:03:43 pm


Longer legs, smaller head, get rid of the noise, and find a more balanced pose. The one he's in is going to fall over in no time.

Shade with solid colors, then worry about detail.

Offline Madre

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Re: The Knight

Reply #3 on: November 23, 2008, 09:13:37 pm


more longer in did

yes
as Atnas say.
1st the shadows
then put the lights
seen a new world

Offline ndchristie

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Re: The Knight

Reply #4 on: November 24, 2008, 12:27:18 am
although it's been said and slightly addressed, the pose is really quite boring.  why are his arms all stiff down by his side?  It's neither relaxed nor ready nor professional (nor any way a man might want to be).  try at very least bending the elbows :P.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline NightyBR

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Re: The Knight

Reply #5 on: November 24, 2008, 02:50:55 am
I can't get this legs right. I tried ti follow the example, but I'm not sure if it worked.



Now, to the shading.
Thanks everyone =D

Offline balls01

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Re: The Knight

Reply #6 on: November 24, 2008, 08:29:09 am


more longer in did

yes
as Atnas say.
1st the shadows
then put the lights

the colors you chose seem abit dark are they not?

your choice of color, is your voice of color
BallsArt

Offline TrevoriuS

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Re: The Knight

Reply #7 on: November 24, 2008, 11:57:03 am
It compeltely depends on how you handle reflections, are you going to reflect a furtherly invisible environment? It may be very well possible to have green around the highlights on the right, and lots of blue coming from the top. The scene could be in a dark cave, creating this dark tone, with the highlights being blue from the sky visible far away, or more red from some torchlight. You can go everywhere with this, as it is metallic and reflective, yet not perfectly smooth enough to reflect clear shapes and images. There is freedom in this which you should try to grasp entirely, and then choose what you're going to do. There are nog constrains, who knows your armour is made of chrome, and everything is (nearly) 100% reflective, or perhaps it is painted. You don't have to decide on that yet, as basics can (and probably should) be finished first.

Offline NightyBR

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Re: The Knight

Reply #8 on: November 24, 2008, 02:31:12 pm
Actually, I really didn't care about the background, since as you can see in the reference, the armor isn't reflective.
BUT, I like the idea of making a background. Maybe, when I get the legs right, I might think about it.

I know this is no excuse, but I'm color blind (not totally), so I have some problems in the color picking. Still, I really want to try making the armor so the reflections are kind of "visible".

I'll work on it today, and keep you posted.

Thanks lots.

Offline TrevoriuS

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Re: The Knight

Reply #9 on: November 24, 2008, 03:15:24 pm
In your reference the material is that of semi-polished stone, rather than metal. Oblivion's engine's just too bad to have decent reflectivity, especially on dynamic objects like this.