I make my colors by choosing a value and then adding a hue and saturation to that value on the fly later on.
I would think a planar colour selector as configured previously, with intensity separate from hue and saturation, would be perfect for just that situation.
Well, two different opinions there on how pixel artists work..
Hehe..
Well, I don't actually use planar colour selectors at all (in graphics gale it's locked in a modal dialog), but I can see their merit, particularly for pixel artists who may not yet be fully comfortable with the colour space, and I probably would use it if it was no hassle.
Ok. Color Space Variation 2 (Hue x Brightness), with the palette on the right and square swatches. A gradient bar would go underneath for the saturation (probably all the way across the panel).
Will it be possible to select different configurations of components on the planar colour selector? I think all HS
x component configurations have some potential merit.
Do you really need to put the third component on the planar selector as well? You've got sliders for all three components (or six if you want to do RGB on the planar selector) just below (and maybe move the colour contexts out of the way to above the palette, and swap the positions of HS
x and RGB sliders to reduce mouse travel).
The square swatches are so much prettier.
