I still need to work on scrollbars (hate gui stuff!)
Personally, I would drop scroll bars altogether.
While they do provide a visual indication of the view's position in the canvas they don't naturally work with a panning beyond the canvas edge or a rotatable, tilling or unbounded canvas, if plan to use any of those. The user should know their image enough to have an idea of where they are based on the view anyway.
If you plan to have a preview pane, then that can beter provide the view positioning info anyway.
Mouse panning strikes me as more natural and comfortable.
I won't have room to have sliders for all the colour spaces, but I do like it where you can see both RGB and HSV at once, so what I'm currently thinking of is having RGB + Additional colour space which you can set (HSV, LAB, etc..)
That sounds quite sufficient to me, so long as the colour can be easily tweaked in-between strokes.
The colour icon doesn't look too informative, maybe the tried-and-true
ye-olde-days wooden palette? Also, you misspelt colour.
