AuthorTopic: I'm making a paint program, so useful tools, ideas and features required please  (Read 158367 times)

Offline Ai

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Time for bumping! Any news for the last 5 months?
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline happymonster

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I'm still working on Pixe (still slowly as well!)

 It now has partially implemented layers, but is not ready for public usage yet.

Offline Mathias

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Thanks for the update.

Offline happymonster

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Having to change the layer code as although it worked and was very powerful it was difficult to program for and conceptially to use. Now I'm replacing with a more traditional layer system (although a little bit more powerful I have to say).

The design and layout has also changed considerably since I last posted a picture. Part of this is due to buying a netbook which with a 1024 x 600 resolution meant that I had to change the GUI layout if I wanted to use Pixe on it. Also, I detect a general simplification in my design, moving away from having too much visible at once and just promoting the most commonly used aspects to the main screen, with eveything else tucked away in options.

So, here's the current design / screenshot, compact to fit in small screenmodes:

  • Slimmer status text bar at the top (incorporating small pen colour indications in this screenshot).
  • Palette underneath (still full size, with square swatches).
  • Most common brush presents underneath. The leftmost one is for grabbed brushes, right clicking will let you select from multiple entries. Probably do the same with the presets to allow you to pick bigger sizes, etc..
  • Drawing / most commonly used tools underneath the palette on the right (arrayed in the familiar vertical layout).
  • Less commonly used options on the left
  • Tool options panel (which changes for each selected tool) in the middle.
  • Layers below, selectable with left mouse button, right mouse button for options (unless I change this idea..)



And an older screenshot showing the palette options for altering a single colour:



« Last Edit: November 07, 2009, 05:26:33 pm by happymonster »

Offline happymonster

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Thanks. Are you refering to colour depth, i.e. 4 colour images, etc.. or colour palette range (512, 4096 colour palette)?

Offline ptoing

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He is referring to the latter. as in 9-bit (RGB 333) like Atari ST or the Genesis have.
In Promotion you can set anything from 2222 to 8888 RGBA, which is very helpful.
There are no ugly colours, only ugly combinations of colours.

Offline 32

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It may have been mentioned already but it would be nice if the colour sliders updated with your current selection, it makes colour picking a helluva lot faster if I can see what colour I'm getting before I move the sliders. I doubt I could reliably use RGB sliders without it.

I'm liking the look of this so far and I'll definitely give it a go when you release it.

Offline happymonster

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Ah I see.. Well maybe in the future, I'm not going to add things like that unless the basics are all done.

32: They do, that's just an old shot.

Offline surt

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Looking very nice, though I'm not sure about the tools being split in half by the options like that.

Any chance of another build to play with?  :)

Offline happymonster

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Not quite yet. Parts are still not-working due to removing the old layer code. I'm restoring functionality with the new code, but it's not ready for a demo yet.