AuthorTopic: Tutorials?  (Read 22071 times)

Offline Shoy

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Re: Tutorials?

Reply #10 on: November 20, 2008, 11:38:02 pm
Are there any such tutorials on Texturing?
I've been loving some of the low poly work around here, but any time I try to even think about texturing, It... well, doesn't come out right.

(I'm using Blender for the sheer fact that my class IRL is too cheap to buy 3DS or Maya.)

Offline Jakten

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Re: Tutorials?

Reply #11 on: November 21, 2008, 04:34:35 am
http://www.poopinmymouth.com/tutorial/tutorial.htm This guy has a bunch of tutorials, texturing and modelling. This is where I learned alot of what I know (aside from school anyways)
http://www.bakaneko.com/howto/computer/3d/character/page09.html this tutorial is also quite helpful. He uses photographs for his textures but it helps if you assume hes creating it from scratch and the unwrapping help is good.

I'm pretty sure they are using 3DS Max but from what I've seen the tools are generally the same in terms of texturing.

If you have any specific texturing questions I'm willing to help out as best I can. Hope this helps.
« Last Edit: November 21, 2008, 04:37:22 am by Jakten »

Offline TrevoriuS

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Re: Tutorials?

Reply #12 on: November 21, 2008, 09:41:10 am
Roadkill UV For all yer unwrapping. I use it for lots of stuff, very useful, also has both stand-alone application and plugin versions. Anyone that's interested, have a look. It really saves you the large effort the creator of the second tutorial above goes through :P

Offline LazyLemon

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Re: Tutorials?

Reply #13 on: May 08, 2009, 06:48:36 pm
If I were you I would go for maya. It is really intuitive and you can learn the basics to modeling from their own tuts. For UV unwrapping I would go to hourences!

Offline Zerath

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Re: Tutorials?

Reply #14 on: May 14, 2009, 06:22:58 pm
In my opinion, go for Blender. Why? Most of all, it's free. You can't any better price than free. Polymodelling doesn't change after all, no matter the software. If you learn how to do simple polymodelling with Blender, you can do with any software (basically you just need to learn where to find all the necessary tools). As for unwrapping, Blender is easy. Just mark the seams and press the magic button, it's mostly there. Also, I'm in love with the "snap to pixels" function in Blender's uv-view.
I also think that pretty many users in this forum use Blender, so you can find help from here. But mostly, it's free. Less trouble for everyone when you use something that is free.

Maybe a simple tutorial should be written in this very forum.

Offline Dusty

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Re: Tutorials?

Reply #15 on: May 15, 2009, 02:47:15 am
I found myself completely stumped with Blender, to the point of being discouraged with 3D modelling. Got 3ds max 7 and was able to do all kinds of stuff. Polymodelling doesn't change, but interface and userbility(?) does, and IMO Blender doesn't do that great of a job making it easy. However, this all depends on how good you are with this stuff :) Someone with past 3D experience may be able to use Blender easily, but I don't think it's very newbie-friendly.

Offline TrevoriuS

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Re: Tutorials?

Reply #16 on: May 15, 2009, 08:35:27 pm
I have a bunch of 3D experience by now and understand less than shit about blender. I just use maya, and 3dsmax, for modeling rigging and animating. Maya enables more control. but in max you need it less because it's really developed for production, and works absolutely great when modeling architectural stuff

Offline madPXL

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Re: Tutorials?

Reply #17 on: June 01, 2009, 11:58:12 pm
I come from 3ds max (1 year of modelling with it) and after 3 weeks spent to understand how the blender ui works (several tests from tutorials as mesh modeling, rigging, posing, uv mapping, rendering, etc...),
now (4 month later) I prefer 100 times blender to 3Ds max...

I will recommend those sites for anyone interested by some blender tutorials:

http://www.cgcookie.com/articles/blender
http://www.blenderguru.com


but the way to make good low poly meshes depends from your time and the good use/learn of the software.
I don't choose Blender because it's FREE, but because I'm more efficient with it :)

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Re: Tutorials?

Reply #18 on: June 02, 2009, 06:16:08 am
I have a page of XSI tutorials.
http://sourcepedia.info/FILES/tuts.html

Offline thedaemon

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Re: Tutorials?

Reply #19 on: June 17, 2009, 12:10:18 am
Lots of "bad" advice here. If you want to model, use Wings3D. It is very very powerful and has a really quick workflow. I recommend turning on advanced menu's in the preferences though. I never "got" modeling until I found Wings3D. A light bulb exploded in my head!!!!! (hehe) I haven't used it too much as I do animation mostly now (Blender). Blender is hard for newbies (it was for me) Max was easier, but really once you get 1 application, they are all the same. They just have different annoyances and "features". :)

BTW if you can find Martin Krol's Mirai modeling tutorial videos they can greatly help. He taught me how to model and his videos are great. Of course there is youtube now, maybe they are on there...
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