Holy crap.
The company I'm... not-working at. I'm an intern currently. But I might as well be working there since everyone there's really tight. Anyway. A game we've been working on for the iPhone has just been officially released! And I actually made some stuff in it! Last time we looked today, we had a whooping 60 registered users... which is... actually really great, I think, for an iPhone game with no marketing or anything. It didn't even make it to any front pages before those 60 guys found and bought it.
Keep an eye out for Clusterball Arcade! And don't mind the geographical design of the second set of stages, because I made all those.