AuthorTopic: Official Off-Topic Thread  (Read 994635 times)

Offline 0xDB

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Re: Official Off-Topic Thread

Reply #2140 on: August 23, 2011, 09:25:56 am
Hehe, I just googled "so you wanna be an artist" and this is what I found(mild nudity warning). I feel like I'm currently at step 5 (having skipped some steps before that) and will have to go back to 1 now.

Offline Tourist

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Re: Official Off-Topic Thread

Reply #2141 on: August 24, 2011, 01:35:55 am
Do people still use the resource thread?  It seems like that board does not get much traffic beyond new folks introducing themselves.

Latest find:  The Art of Pantomime, 1927  http://www.mondobeyondo.com/projects/art_of_pantomime/

Public domain book.  The first half has a catalog of gestures and poses for actors to express various emotions and whatnot.  I can imagine silent film stars of that era studying this kind of thing.  Also, mimes.  The second half seems to cover creating silent dramas or plays.  Things that work, things that don't.  I'm still reading this part.

Useful, I think, for artists who want some help with posing figures (static or animated).  Not useful for basic run and jump motions, but for emotions or more subtle action.  Example from the section on hands:

"The open hand with fingers spread, palm down, thrust forward at the level of the waist, the hand reached out open and the fingers closed one by one [means] to steal."

Try it out and, yep, that's a good motion to convey theft.

Anyway, free to grab, folks might find this useful.  I'm liking it so far.

Tourist

Offline JJ Naas

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Re: Official Off-Topic Thread

Reply #2142 on: August 25, 2011, 11:21:04 am
I'm mildly excited about this upcoming Dungeon Master/Eye of the Beholder/Lands of Lore -like game:

http://www.grimrock.net/

Offline Mathias

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Re: Official Off-Topic Thread

Reply #2143 on: August 25, 2011, 05:18:57 pm
Ah neat looking! +5 for a playable minotaur.

One complaint: something I call "matter displacement" - what happens to objects when they disappear, are defeated, explode.
In the case of grimrock I hate how all enemies vaporize into little sparks and smoke despite spiders and snails having a ton of mass. Can't they just fall over dead and you right-click to loot them? The carcasses act as markers, telling you where you've already been and it's so much more realistic, when the rest of the game is trying so hard to look realistic. If poly count/FPS is an issue, sure sure, make the dead absorb into the ground, but leave a blood/goop/charred stain or something.

Offline JJ Naas

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Re: Official Off-Topic Thread

Reply #2144 on: August 25, 2011, 11:49:48 pm
Mathias: Yeah, that would be the biggest complaint for me as well. Surely it can't be a matter of a memory limit to leave at least a tiny pool of blood behind.

Offline JJ Naas

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Re: Official Off-Topic Thread

Reply #2145 on: August 25, 2011, 11:50:40 pm
Mathias: Yeah, that would be the biggest complaint for me as well. Surely it can't be a matter of limited memory to leave at least a tiny pool of blood behind.
« Last Edit: August 26, 2011, 07:20:15 am by JJ Naas »

Offline Ovyx

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Re: Official Off-Topic Thread

Reply #2146 on: August 26, 2011, 06:12:50 am
I'm mildly excited about this upcoming Dungeon Master/Eye of the Beholder/Lands of Lore -like game:

http://www.grimrock.net/

Saw this on youtube, some animation sequences from Grimrock. if you haven't seen it you should, its very well done..  :)
http://www.youtube.com/watch?v=gEDQvkJ3WjQ

Offline JJ Naas

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Re: Official Off-Topic Thread

Reply #2147 on: August 30, 2011, 09:24:07 am
The Pixel Art entry on Wikipedia is quite lame. Not very representative of the awesome things pixel art can do.

Also:

Spriting

WHAT?!

Offline Helm

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Re: Official Off-Topic Thread

Reply #2148 on: August 30, 2011, 04:41:25 pm
JJ Naasm are you ready for a wiki war? You're not.


This is why these articles are as they are.

Offline JJ Naas

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Re: Official Off-Topic Thread

Reply #2149 on: August 30, 2011, 06:26:52 pm
No, I'm not ready. Not out of cowardice, but I lack the training and the motivation.