AuthorTopic: Soul Reaver 2D  (Read 9403 times)

Offline TomF

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
    • View Profile

Soul Reaver 2D

on: October 01, 2008, 07:56:34 am
Well, this was done a while ago for a pixel joint weekly challenge. Looking back I kinda rushed the piece and I wanted to take some time to get it done the way it should have.

So here's the old one for comparison


And the new work in progress:


I've mainly been working on the tiles, haven't touch raziel or the enemy yet. I'm not sure if I should go with a lighter background like in the original.  ???

Offline monteboyd

  • 0001
  • *
  • Posts: 41
  • Karma: +0/-0
    • View Profile
    • monteboyd.com

Re: Soul Reaver 2D

Reply #1 on: October 01, 2008, 01:37:51 pm
Soul Reaver is one of my favourite games and I'm loving these!

I'd say yes, go for a lighter background but maybe desaturate a bit to give more of the misty/foggy green feel, rather than looking like moutains fading into a green sky. I would definitely buy a 2D Soul Reaver if it looked like this!

Offline robotacon

  • 0010
  • *
  • Posts: 222
  • Karma: +0/-0
    • robotacon
    • View Profile
    • It Got Dark

Re: Soul Reaver 2D

Reply #2 on: October 01, 2008, 07:22:11 pm
I love Soul Reaver and your mock-ups are amazing. Spot on!

The shadow realm mechanics would work great in a platform environment.

*I need to get my Dreamcast back from my brother*

Offline tocky

  • 0011
  • **
  • Posts: 503
  • Karma: +0/-1
  • doublepostokrates
    • View Profile
    • my blog

Re: Soul Reaver 2D

Reply #3 on: October 02, 2008, 01:45:12 am
I think that enemy needs different colours so that he shows up against the new background, or change the background slightly so he pops out.

I liked a lot of the stuff you took out, too - the layered background, the full black in the foreground. As it is now, there's not enough contrast between different layers of depth.

Offline TomF

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
    • View Profile

Re: Soul Reaver 2D

Reply #4 on: October 02, 2008, 09:45:10 am
Hey guys thanks for the replies. Only a few tiny updates. I just cant decide on a lighter or darker background, woe is me!  :'(

   

I like the lighter background but the tiles don't sit well on it.

Offline monteboyd

  • 0001
  • *
  • Posts: 41
  • Karma: +0/-0
    • View Profile
    • monteboyd.com

Re: Soul Reaver 2D

Reply #5 on: October 02, 2008, 10:23:09 am
I prefer the green in the original - to match the colour of the spectral realm more. Made a really quick colour edit just on the background, hope you don't mind:



Offline TomF

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
    • View Profile

Re: Soul Reaver 2D

Reply #6 on: October 07, 2008, 10:06:35 pm
Okay, I think I'm nearly done with this.



The gargoyle thing is inspired by Helms lovely revision of the SOTB statue as seen in this thread.

Offline LMR

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
    • View Profile

Re: Soul Reaver 2D

Reply #7 on: October 07, 2008, 10:37:13 pm
Okay, I think I'm nearly done with this.



The gargoyle thing is inspired by Helms lovely revision of the SOTB statue as seen in this thread.
That flag doesn't really fit in the image imo, but otherwise really amazing work!  :)

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 446
  • Karma: +0/-0
  • Swing the bat.
    • ianwexl0rz
    • https://pixeljoint.com/p/15996.htm
    • View Profile
    • Ian Wexler | Game Developer

Re: Soul Reaver 2D

Reply #8 on: October 08, 2008, 02:37:51 am
It seems to me that the water should be shinier and just generally more wet-looking. Also, there's a level of detail clash with the enemy and everything else. He could be an NES sprite! Another color on his skin ramp would solve this, I think, and allow you to inject more detail.

Despite these minor quips, really great work! Love the tiles. :y:

Offline Gizmonicgamer

  • 0001
  • *
  • Posts: 85
  • Karma: +0/-0
    • View Profile

Re: Soul Reaver 2D

Reply #9 on: October 08, 2008, 03:59:54 am
Looks amazing - my only complaints would be the character/enemy sprites, and the water. The two character sprites are lacking detail - making, particularly Kain, look awkwardly done around the outline and torso regions. Adding another color and fixing up the shading slightly could fix the problem.

As for the water, it looks too gelatinous to me. More like mud or goo then water.