the texture on the bowl is at a different scale than the texture on the soup part(the pixels on the soup look larger than the pixels on the bowl), this inconsistency throws me off a bit. the same issue with some other parts too.. i think it would help if the pixels were same scale all over..
i know that on higher-res 3d work, people might use more pixels in specific areas such as the face of a character to help fit in more detail, but when the resolution is very small, it becomes too noticable and distracting.
other than that, it looks good.