AuthorTopic: Lowpoly Soup  (Read 7191 times)

Offline ptoing

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Lowpoly Soup

on: September 21, 2008, 05:05:40 am
Wanna get (back) into 3D stuff so I will just dump my lowpoly efforts here.
Crits welcome.

There are no ugly colours, only ugly combinations of colours.

Offline Jakten

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Re: Lowpoly Soup

Reply #1 on: September 21, 2008, 06:49:11 am
Wow, this is looks great. Makes me wish I had some noodles in the house..

As for crits, maybe next time make the soup texture a bit bigger and the circular contents smaller. just so that you don't have such a large surface pixelated and smaller areas more detailed.
Not that it would make much difference from a distance though.

Definately look forward to seeing more!

Offline QuickSilva

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Re: Lowpoly Soup

Reply #2 on: September 21, 2008, 07:00:05 am
I disagree, I think the scale is spot on and a unique subject makes it fun to look at. Great colours too. Keep them coming Ptoing! Maybe your U-Head character would look good in lowpoly hint,hint ;)

I really must make some more lowpoly work myself. I think that it is good practice to make 3D models as it can help you with your forms\lighting in your 2D art.

Jason.
« Last Edit: September 21, 2008, 07:03:48 am by QuickSilva »

Offline Helm

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Re: Lowpoly Soup

Reply #3 on: September 21, 2008, 09:48:20 am
I agree with Jakten that the aa and pixel tech in the soup texture loose meaning when you place them at an angle on a 3d surface contoured by sharp 3d vectors. It's like resolution clash in regular pixel art. I think that if Sven tried this with flatshades it would actually look much better.

Offline madPXL

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Re: Lowpoly Soup

Reply #4 on: September 21, 2008, 09:19:19 pm
very nice ptoing I want to eat noodles now :(


maybe you can add some smokes with alpha, no ?
« Last Edit: September 21, 2008, 09:35:43 pm by madPXL »

Offline AlexHW

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Re: Lowpoly Soup

Reply #5 on: September 22, 2008, 01:55:08 pm
the texture on the bowl is at a different scale than the texture on the soup part(the pixels on the soup look larger than the pixels on the bowl), this inconsistency throws me off a bit. the same issue with some other parts too.. i think it would help if the pixels were same scale all over..
i know that on higher-res 3d work, people might use more pixels in specific areas such as the face of a character to help fit in more detail, but when the resolution is very small, it becomes too noticable and distracting.
other than that, it looks good.

Offline ptoing

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Re: Lowpoly Soup

Reply #6 on: September 22, 2008, 02:45:19 pm
madPXL: I was thinking about a smokepuff with alpha, but then I would need more texturespace and also a proper backdrop to make it work. Like a table cloth or something. Otherwise it would look a bit meh.

Alex: That's called Texels as in Texture Pixels. I know that the sizes are inconistant, Ideally I should have made the soup bigger on the texture and everything else a bit smaller. Can't be arsed to do that now tho. But I will try to keep it more consistent in future models.
There are no ugly colours, only ugly combinations of colours.

Offline Lawrence

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Re: Lowpoly Soup

Reply #7 on: October 23, 2008, 04:21:07 pm
You should pop out the floating bits more, or just draw them into the main soup texture. The bowl's texture is taking up way more space than it needs, you could have it smaller and repeated over each edge ring.