Oh and I realise I have to answer to a lot of this points so here's hugereply:
Turbo: this is as far I am going to go with tweaking the anatomy I think. This isn't an anatomy study, body language is paramount and therefore I enjoy the slightly Klimtian distended limbs. However that arm rotation was indeed wrong and I tried to address this without two drastic jumps towards superhero-arm-definitions. How do you think it worked?
gamingjustin: I don't see any problem with the jaw really?
Salvage, what do you mean lens distortion? A traditional count of limb sizes here (one of which I am capable of) is a bit amiss given what I am going for. I however tried to normalize the hand lengths. Are they alright now?
Dusty: if anything I will finalize the scabbard angle when I work at it proper. I think the guard is good as it is now. I don't have an issue with the priority between knives and sword though. I do understand it can be done in more obvious ways but then again, why go with the obvious? I have to trust my initial intuition for things such as this otherwise the piece starts to become bland. Viewer-friendliness isn't a big concern as is emotional resonance.
saimo: yeah this is like the amiga res but let's look at what really inspired this piece! It is a more unlikely source!
http://www.mobygames.com/game/dos/menzoberranzan/screenshots/gameShotId,193462/http://www.mobygames.com/game/dos/menzoberranzan/screenshots/gameShotId,193464/http://www.mobygames.com/game/dos/menzoberranzan/screenshots/gameShotId,193467/These are all vga colors, but widepixels for a fake high-res done without an svga card! I really REALLY like the art in this game and therefore wanted to try nonsquare pixels without any other color restrictions (well I always want a sensible color count, but I didn't want a pool or initial restricted colors). So I was thinking of this, and then I thought about Lazur's crazy amiga mode pieces and I settled with high-res tallpixels. I really like it thus far because at 1x zoom there are actual details and stuff but at 3x zoom or about there everything just gets lost, it becomes a mosaic of strange tesselated shapes and I find it appealing to not be able to tell what something is microscopically but holistically to be immediately able to recognize.
The arms: yeah, I don't think he needs any more definition. These are definitely not skinny. Again, sorry, but... beefcake.
This is skinny but servicable muscle :

This is athletic build.

And this is beefcake

I am trying to hit something between first and second. Malnutritioned, but still serviceable muscle built out of repeatedly hacking people to death, not calisthenics.
About the red on the shirt: debating in my head. I'd love to hear more opinions. I think it's good to break out of the samecoloredness of the greens everywhere. I could actually cut a lot of colors away from the palette if I killed it but I think it would REALLY miss out.