AuthorTopic: Hot dog  (Read 8914 times)

Offline Evan

  • 0010
  • *
  • Posts: 317
  • Karma: +0/-0
  • Marv-O
    • View Profile

Hot dog

on: August 06, 2005, 11:53:19 pm
Here's the reason I don't attempt animation much...



Obviously, it's just a hotdog walking. I'm not too satisfied with the head bob, but without it, it looks somewhat choppy. I'll try and sort out the walk too, but I do need some advice...

Please c+c

Offline Negative Gravity

  • 0001
  • *
  • Posts: 95
  • Karma: +0/-0
  • I'm a Pixel!
    • View Profile
    • Zoomrix

Re: Hot dog

Reply #1 on: August 07, 2005, 12:32:16 am
I remember back in the days of the real pixelation someone pointed out a skating issue that seems to be following pixel artists all around. I'm not too good with animation either, especially walking animations but I think I might see your problem.

Try adding two more frames for each leg when it the knee is unbent, the foot is just about to touch the floor, and it has it's toes point up and forward. Because it goes from the bent knee frame to the center when I think it should go from bent knee, to unbent almost touching ground, to center.

I know it was confusing but I tried.  :(
« Last Edit: August 07, 2005, 03:52:42 am by Negative Gravity »

aka: Zoomrix

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 944
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: Hot dog

Reply #2 on: August 07, 2005, 01:05:03 am
lol - i made a walking hotdog too!  a waaaaaay long time ago when i was a newb, but whatever.  it was for a game somebody was makin

Offline Schu

  • 0001
  • *
  • Posts: 89
  • Karma: +0/-0
  • The front is a lemon avenue flying straightly
    • View Profile
    • Eyegore-net

Re: Hot dog

Reply #3 on: August 07, 2005, 01:30:12 am
Burger Time redux! I have an urge to dig out my Intellivision II now...

For c+c, it could perhaps use some knees to bring out the stride. Also found something a little odd in the 2/4 frames when the legs pass that was a little unnatural in a walkcycle. Could probably benefit from lifting the feet off the ground more as well. I made a quick edit, maybe it will help you :D


---Schu

Offline Darion

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
    • View Profile
    • Portfolio bitch

Re: Hot dog

Reply #4 on: August 07, 2005, 02:18:08 am
I remember back in the days of the real pixelation someone pointed out a scating issue ...

I swear I thought you said scatting. Wow.

ANYWAY, its much better now. The leg pushes forward too soon though, or either when hes picking his feet up hes 'throwing' them down. Egh, its hard to explain. I think i've showed this to many people, but this run I did a while back was pretty decent, and I think it could give you the keyframes you are looking for:



I know, its a run, but calm it down and you have a walk. 8X



@darionmccoy

Offline Evan

  • 0010
  • *
  • Posts: 317
  • Karma: +0/-0
  • Marv-O
    • View Profile

Re: Hot dog

Reply #5 on: August 07, 2005, 02:51:24 am
Thanks for all the help, everyone.

Yeah, I'm realizing my errors now. I'm working on an edit, but I made this quick placeholder post to make sure you don't think I'm ignoring you.

Offline Negative Gravity

  • 0001
  • *
  • Posts: 95
  • Karma: +0/-0
  • I'm a Pixel!
    • View Profile
    • Zoomrix

Re: Hot dog

Reply #6 on: August 07, 2005, 03:52:27 am
I remember back in the days of the real pixelation someone pointed out a scating issue ...

I swear I thought you said scatting. Wow.


Whoops, I meant "skating" :P Thanks for pointing that out lol. And thats a very nice running animation :)




Quote

aka: Zoomrix

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Hot dog

Reply #7 on: August 07, 2005, 10:49:31 pm
the 2 main problems in your animation are:

- The "head" is down when his feet are closer together and up when they are further apart. It should be the other way round.
- You have just recolored the feet, so that you basically just have 2 frames if you think about it. The same positions of limbs should never be exactly the same for the left and right.

I made a quick edit.



still a bit rough, i think that turning the hotdog a bit, to the left and right would also help.

hope this helped a bit.
There are no ugly colours, only ugly combinations of colours.

Offline Evan

  • 0010
  • *
  • Posts: 317
  • Karma: +0/-0
  • Marv-O
    • View Profile

Re: Hot dog

Reply #8 on: August 08, 2005, 01:47:54 am
Okay, I tried updating based on the advice...



I think it turned out alright, but there's still a bit of tweaking to do. Any comments on the new one?

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Hot dog

Reply #9 on: August 08, 2005, 02:14:20 pm
the 2 main problems in your animation are:

- The "head" is down when his feet are closer together and up when they are further apart. It should be the other way round.
- You have just recolored the feet, so that you basically just have 2 frames if you think about it. The same positions of limbs should never be exactly the same for the left and right.

I made a quick edit.



still a bit rough, i think that turning the hotdog a bit, to the left and right would also help.

hope this helped a bit.
There are no ugly colours, only ugly combinations of colours.

Offline Rydin

  • 0011
  • **
  • Posts: 925
  • Karma: +0/-0
  • ...zzzt...
    • @thickDumps
    • View Profile
    • thickDumps

Re: Hot dog

Reply #10 on: August 09, 2005, 05:15:13 am
Heh, how did you think of animating a hotdog? Personally, for the animation, I think the body should be a bit less stiff. If you think about it, when you are moving, you don't just bob your head, you move your entire body. Almost every muscle is in use when you walk. Although this is probably a bit different for a hotdog, I'm sure you could apply the same principles.  As for the actually hotdog itself, I think the meat part of it just looks like shading on the bun. I don't know how you could make them seem more defined, but I think if you use a bit of the far leg tone on the meat of the dog, it should to the trick. Great work.
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline Aleiav

  • 0010
  • *
  • Posts: 141
  • Karma: +0/-0
  • I like my coffee black just like my metal.
    • View Profile
    • Gothiclola (dot) Net

Re: Hot dog

Reply #11 on: August 09, 2005, 05:24:45 am
I think the animation looks fine but the hotdog doesn't really look like a hotdog.

.. kinda looks like a walking twinkie.. no offence. XD That's kind of funny.

Maybe try adding a more protruding hot dog out of the bun (which could be SO wrong if taken in a different context.. XD)?

Offline Evan

  • 0010
  • *
  • Posts: 317
  • Karma: +0/-0
  • Marv-O
    • View Profile

Re: Hot dog

Reply #12 on: August 09, 2005, 11:55:51 pm


Okay, I fixed the animation.

Ptoing: Now it's 4 completely unique frames, and I changed the head bob thing so that it's up when it's supposed to be, and vice versa.

Rydin: I thought of it in a dream. I also thought of chocolate flavored cheese curds that same night.

Aleiav: I know it doesn't REALLY look like a hotdog, but my goal in this was to test some animation, rather than to make a hi-res hotdog. It was more of a low-color-animation-practice. But in the future, I will protrude the hot dog more.

Thanks for the help. Any more suggestions?

Offline crab2selout.png

  • 0011
  • **
  • Posts: 643
  • Karma: +0/-0
  • lost my left-most pixel in the war
    • View Profile

Re: Hot dog

Reply #13 on: August 10, 2005, 12:22:15 am
Take another look at Ptoing's edit. His crits are still valid in this newer version.

Offline Peppermint Pig

  • 0010
  • *
  • Posts: 495
  • Karma: +0/-0
    • View Profile

Re: Hot dog

Reply #14 on: August 10, 2005, 12:47:28 pm
When I read the title of this thread, I had fantasies of a really smooth hotdog walk, but this one's fairly simple. Everyone who's said more frames is correct. Once you tackle issues with the feet, I suggest having some offset movement would be nice: the hotdog should wiggled inside bun up and down as it bobs.. well, that's how I imagined it :)