AuthorTopic: A bandit know as Imp  (Read 11216 times)

Offline PypeBros

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Re: A bandit know as Imp

Reply #10 on: August 21, 2008, 07:42:42 pm
that may absolutely not suit your character design, but i'd be tempted to go something like this:

Offline willfaulds

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Re: A bandit know as Imp

Reply #11 on: August 21, 2008, 08:18:16 pm
personally i like the simple shading of Dokozai's Arne's palette version.

However I am not sure about the dark red in (our) left ear and more so about the bottom of the legs wear the troussers seem to join together - are they too long or torn? i don't think this is a particularly good edit but;



you might find this thread interesting; http://www.wayofthepixel.net/pixelation/index.php?topic=4502.msg55978#msg55978 i've always liked tocky's simple sprites :)

Offline Dokozai

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Re: A bandit know as Imp

Reply #12 on: August 21, 2008, 08:56:53 pm
Thank you for the thread link, I actually wanted the graphics to be very simple. Oh and the pants are too long, not ripped.

New edit:

Fixed the pants and got rid of the dark red in the right ear.

I will be creating some enemy sprites based off some drawings I did yesterday, these should be put up later today.

Offline Dokozai

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Re: A bandit know as Imp

Reply #13 on: August 21, 2008, 10:24:43 pm
A Few small monsters...



A Bomb thingie, a bat, and a smaller bomb thingie but without the fuse.
 :D

Offline JonathanOfDrain

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Re: A bandit know as Imp

Reply #14 on: August 22, 2008, 05:18:29 am
I think you should make the ears of the cat/rabbit/bunny/wolf thing in similar directions. It looks puzzled right now. Any expressions could easily be shown through the big ears.

Offline zeid

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Re: A bandit know as Imp

Reply #15 on: August 22, 2008, 08:17:16 am
Provided are some options you might like to explore.
Because of the size of the sprites you might want to stick with the flat colours. However you can give these sprites a little depth with some speculars whilst keeping the colour counts low. Depending on the backgrounds you are hoping to create, some AA might be nice on these little guys.

A couple of ways I remove colours
For the bomb character remove the yellow and opt for a white
Use some sub pixel around the right ear with some blue tones to create a purplish sense, whilst exchanging the lighter pink with the red tone.
I think the most of my changes are self evident so I will leave it at that.
« Last Edit: August 22, 2008, 08:20:54 am by zeid »
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Offline Zombiechao

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Re: A bandit know as Imp

Reply #16 on: August 22, 2008, 05:56:18 pm
I like the puzzled look. The sprite also looks like its getting too crammed and complex.

Offline Dokozai

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Re: A bandit know as Imp

Reply #17 on: August 22, 2008, 07:17:27 pm
Yay, updates!

Thank you for your advice Zeid, I have taken out the yellow and replaced it with the grey highlight.

Current version:

Offline Cure

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Re: A bandit know as Imp

Reply #18 on: August 22, 2008, 08:11:15 pm
I personally like the original more than any subsequent version or edit.
That's just me though.  The new enemies look nice, especially the bombthing.

Offline Dokozai

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Re: A bandit know as Imp

Reply #19 on: August 22, 2008, 08:43:39 pm
Thanks, I liked it with less colors, it was much more simple.

I might take out the highlights for the Imp, the enemies though could keep them.
 :crazy: