AuthorTopic: Best design Choice for an Inventory  (Read 244 times)

Offline yyboyyy96

  • 0001
  • *
  • Posts: 53
  • Karma: +0/-0
    • View Profile

Best design Choice for an Inventory

on: October 24, 2021, 11:44:58 am
Hi all,

I'm making a top down RPG game (Zelda like) and I'm at the point of making an inventory system.

I usually make it with 16x16 Slots in a scale of 6rows and 4columns. which is fine by itself but for a game that has a limited Pallette (NES Palette) this could be an eyesore with those dimensions and color limitations..

How would you guys design such a system that pleases the eye with those dimmensions?