AuthorTopic: WIP:Knight+squid  (Read 9929 times)

Offline pipe

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WIP:Knight+squid

on: August 20, 2008, 03:50:00 pm
hello everyone I am new here and Afflict from pixel joint said that this might be good sit for WIPs so here Is WIP 1.

it looks kind of weird i dont have any ideas how to make it better
WIP 2.

this looks too simple how do i make it more interseting?
thats all
EDIT:sorry wrong squid picture
« Last Edit: August 20, 2008, 09:53:16 pm by pipe »

Offline JJ Naas

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Re: WIP:Knight+squid

Reply #1 on: August 20, 2008, 06:12:14 pm
How to make squid interesting:
Make the middle section less blocky and more organic, especially where the tentacles separate from the almost square like body.
Add a hue shift. http://www.wayofthepixel.net/pixelation/index.php?topic=2836.0
Make the light come from some other direction that from the front, that just leads to pillow shading, which should be avoided unless you really mean it. Being under water, the most obvious light source should be coming from above, from the surface.

Offline pipe

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Re: WIP:Knight+squid

Reply #2 on: August 20, 2008, 09:54:55 pm
thanks i will fix it

fixed:


I changed shape of the body,put his tentacles in more interesting position(like "Cure" suggested) and few minor changes

i tried this hue shifting thing:


it looks kind of strange where did I go wrong ???
« Last Edit: August 21, 2008, 02:05:45 am by AdamAtomic »

Offline dro man jerr

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Re: WIP:Knight+squid

Reply #3 on: August 21, 2008, 02:06:25 am
it looks good
as always with hue shifting
you made the change to drastic though
and 4 legs?
where are the rest

Offline SCiDT

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Re: WIP:Knight+squid

Reply #4 on: August 21, 2008, 05:16:24 am
The first tries seldom work. But your learning, that's the most important part.

I will suggest adding the other legs in the back, with your darker colors to create the effect of being in the distance.

I would love to see you change the colors on the knight though.
Also his elbow comes down to his waist line? the anatomy needs some work.
His stance seems awkward too.



Offline pipe

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Re: WIP:Knight+squid

Reply #5 on: August 21, 2008, 03:31:41 pm
aah I am  sick of this knight it is just too hard for me i will go with something less complex thanks anyway

Update:


I made it more obvious that the light source is coming from surface and added 2 tentacles thanks for great advice
btw SCiDT are you Afflict from pixel joint?
« Last Edit: August 22, 2008, 12:31:16 am by pipe »

Offline SCiDT

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Re: WIP:Knight+squid

Reply #6 on: August 22, 2008, 06:31:35 am
Hehe yeah that would be me ;) Went through a phase of name change.. should actually make an afflict account its just so pointless. It's getting better & you'll get the knight right soon. I might do some paint overs if you like?

Offline pipe

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Re: WIP:Knight+squid

Reply #7 on: August 22, 2008, 12:17:06 pm
go ahead I would be flattered  :) btw is something wrong with my monitor or with my eyes? because people always complain that the knight is too bright and i think its not
Update knight:

I fixed some things especially colors
« Last Edit: August 22, 2008, 06:54:39 pm by pipe »

Offline AlexHW

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Re: WIP:Knight+squid

Reply #8 on: August 22, 2008, 08:19:59 pm
try making your hues on the knight less linear(like you did with the squid)

Offline pipe

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Re: WIP:Knight+squid

Reply #9 on: August 22, 2008, 10:04:58 pm
my squid entered the PJ gallery and I would like to thank Afflict oops I mean SCiDt  :) and JJ naas(hue shifting was just what it needed to look good).Special thanks to ThereIsNoCure I think he really helped me out!

Offline Krut

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Re: WIP:Knight+squid

Reply #10 on: August 22, 2008, 10:26:13 pm
Hey!, im really liking your sprites, tho, i have some ideas that could help you execute it a lilī better.

- First of all, focus on the anatomy and stance of the knight, lets forget about colours, shading and details for a while.
a) Try to draw his human figure without armor first, so you can have a better understading on proportions, and anatomy in general, right now the lenght from the the waist up, doesnt match the waist up for instance.
b) The pose feels very unnatural, specially the waist/leg area

-Once you have done that, focus use the colours to bring shape and volume to it, for now, just limit yourself to only 2 colours for the entire pic (make sure theres a real contrast between them), dont forget how everything interacts with each other.
a) You have some shadows applied already, like in the waist area, but others you dont have any, for instance, below the head (neck area) below the shoulder pads, knee pads, etc

-When you feel comfortable with it, you can start adding "big details" like the armor, gloves, etc
a) Again, make use of the techniques above

-Now, start replacing those 2 colours in general, with 2 contrasting colours per area
a) For instance, have a light gray, and dark gray applied to the armor, taking as a base the volume that you already applied to the model.

-Finally, start adding a third colour, wich can act as a midtone or shade, and wip out every little detail you might have.

Cheers.

Offline pipe

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Re: WIP:Knight+squid

Reply #11 on: August 23, 2008, 12:32:45 am
I will try to keep that in mind man I am so lazy I am not sure I will finish that knight
EDIT:I did few minor changes:

I think its more obvious where the light source is
EDIT(2):
fixed few things but really out of ideas and please dont suggest any drastic changes (like redrawing his whole body)
« Last Edit: August 25, 2008, 12:29:10 pm by pipe »

Offline AdamAtomic

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Re: WIP:Knight+squid

Reply #12 on: August 26, 2008, 06:47:34 pm
1 - TOO BAD.  You need to redraw his whole body.  He's got wee little midget legs!  Also, he's still pillowed shaded and mirrored all to heck.  Pillow shading and mirroring are pretty strong signs that you might enjoy working with a smaller image, one that doesn't take so long to shade and doesn't require so much detail.  I've made very few pieces that are the size of your knight!

Offline Atnas

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Re: WIP:Knight+squid

Reply #13 on: August 26, 2008, 09:36:12 pm
I made an edit a while ago, I have no clue why I didn't post it. Anyway it's just showing you a direction you could have gone with it. You need more contrast and more definition of form. It's rather rough because I spent very little time on it, but I hope you get the general idea of how to make yours better.

 
« Last Edit: October 22, 2008, 08:38:26 pm by Atnas »

Offline pipe

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Re: WIP:Knight+squid

Reply #14 on: August 26, 2008, 10:11:49 pm
Thanks I will change him this time it will be "extreme makeover" ;D
EDIT:here it is:

I know that his legs and arms still looks weird but I will fix that later also I got tired of that axe so I drew him a sword
EDIT(2)Fixed a few things:

Is it okay now?
« Last Edit: August 27, 2008, 11:10:25 pm by pipe »

Offline pipe

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Re: WIP:Knight+squid

Reply #15 on: September 10, 2008, 08:33:28 am
OK I found some time to make it better(I am working on my game so I dont have so much time for pixel art):

Offline JJ Naas

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Re: WIP:Knight+squid

Reply #16 on: September 10, 2008, 08:45:51 am
You gotta do something for the pose before anything else. Atnas's knight has a good pose, the knight having a sturdy stance which is necessary to carry all the weight of the sword and the armour. Your knight looks like hes tip-toeing or floating in air. And where's the scabbard for the sword?

Offline pawelotti

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Re: WIP:Knight+squid

Reply #17 on: September 10, 2008, 03:47:48 pm
I think that, the sword shouldn't be sided out. It's really unconfortable to hold a sword in this position or atack from it. In my opinion you should try to put his sword as this guy hold it: http://www.midgard.net.pl/zdjecia/magnus.jpg ;)
I'am from Poland. My English is bad - sorry

Offline pipe

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Re: WIP:Knight+squid

Reply #18 on: September 13, 2008, 06:25:58 pm
something like this?

it still needs a lot of work but before i continue i would like to get more directions
« Last Edit: September 13, 2008, 10:19:39 pm by pipe »

Offline pawelotti

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Re: WIP:Knight+squid

Reply #19 on: September 13, 2008, 08:13:44 pm
Exactly like this.
I think that looks much more realistic now than before ;)
I'am from Poland. My English is bad - sorry

Offline Emtch

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Re: WIP:Knight+squid

Reply #20 on: September 14, 2008, 07:37:48 am
I think at least you should bend his knees a little more, to make it all look heavier. And the shield arm looks like he is holding it forward and outward a bit, rather than having it hang limp.