AuthorTopic: [WIP] Frozyn Character [Updated 8/29]  (Read 8447 times)

Offline Lunar

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[WIP] Frozyn Character [Updated 8/29]

on: August 18, 2008, 01:15:26 am
Hey all, first topic made here. 

This is a front-view sprite I did of the main character for our team's new game, Frozyn.  Trying to improve so C+C is welcome.

Thanks,
Lunar
« Last Edit: August 29, 2008, 04:48:09 pm by Lunar »

Offline Lunar

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Re: Frozyn Character

Reply #1 on: August 18, 2008, 06:53:20 pm
No posts?  Mm..

Tiny little update.  I fixed some issues here and there.


-Lunar

Offline $ymbol

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Re: [WIP] Frozyn Character

Reply #2 on: August 18, 2008, 08:51:57 pm
It's good, but there's some problems-


-Very stiff pose, also very Robotic.
-Bad Human Anatomy (Big Emphasis on this)
-Palette needs more Hue Shifting
-Very Flat looking


Offline Bouzolf

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Re: [WIP] Frozyn Character

Reply #3 on: August 18, 2008, 09:47:09 pm
There you have it, the world's worst edit:



I'm sorry, it's terrible. But, hey, at least i tried.  :)

So, the main problem:

- No real light source.
- Needs more contrast in the colors.
- Anatomy (Terrible in my edit  :-X)

Good luck!
My English is poor, sorry about that..

Offline Lunar

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Re: [WIP] Frozyn Character

Reply #4 on: August 19, 2008, 04:43:27 am
Thanks for the suggestions guys.  And, the amazing edit ;)

As for the stance of the soldier, he is sorta in a wireframe pose if you know what I mean.  Like, a base for possible future poses.  So thats why its a little "Robotic."

Anyway, I've made an update.  Haven't changed much in the stance.  I might get to that later.
|
Old | New

Since I'm still new at this, if you guys still see problems with the colors.  Could you edit the pallette I have posted in this new update?  Thanks.

-Lunar

Offline ~KING~

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Re: [WIP] Frozyn Character

Reply #5 on: August 19, 2008, 07:23:22 pm
I cant realy see an inprovement to you soldier. I would take Bouzolf's sugestions into more consideration.The main problem is the anatomy. I have provided a rough edit.


A few things I did that may help,
-I lowered the arms alittle
-Shrank the head, your is round
-I made the stance lees robotic(I think,it just looks more relaxed)
-Less broad shoulders, yours are very square
-More leg shape aposed to square shape
-Higer contrast/Hue shifted (I like having a bluer tone for a dak grey)


I have no clue how to do the feet, but I'm sure someone can help.
That should give you some stuff to work on.
« Last Edit: August 19, 2008, 07:26:02 pm by ~KING~ »

Offline AlienQuark

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Re: [WIP] Frozyn Character

Reply #6 on: August 19, 2008, 11:35:06 pm
Why does that naked man have a vagina?  ???





I would side with ~KING~ on this, you're not paying very much attention to the edit provided. Be a little more bold and don't be afraid to drastically rework areas of this guy.

Offline Atnas

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Re: [WIP] Frozyn Character

Reply #7 on: August 19, 2008, 11:52:55 pm
Why does that naked man have backwards hands?

I feel like I should put something here so it doesn't look like a "lol unrelated" post. The colors look muddy, you might need more saturation to really get some color identity working. Also, pay attention to the anatomy. Even if you don't know much anatomy, it shouldn't stop you from rushing in there and seeing what you can do. Try not to mirror, you'd be surprised how much better things would look if you drew the whole thing, and not just half.

Offline Lunar

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Re: [WIP] Frozyn Character

Reply #8 on: August 20, 2008, 04:25:59 am
Ok, thanks for all the critique.  I have decided to re-do the whole peice, seeing just how many flaws my previous version had, as well as my awesome talent for human anatomy ;) .  I've used KING's edit and that guy with the vagina (:P) for reference.


Obviously, I have yet to do the hands and feet, as well as add color and shading, but its a start.  Feel free to edit the pallet I've provided as well, still don't exactly know where to go there.

Still problems?

EDIT: Update - He was a little fat, so I thinned him out a bit.  As well as fixed a few other things.


-Lunar
« Last Edit: August 21, 2008, 05:19:48 am by Lunar »

Offline brod

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Re: [WIP] Frozyn Character [New]

Reply #9 on: August 24, 2008, 02:55:30 pm
I'm not much of an anatomy expert, but I am familiar with the basics. here's a quick animation I made showing the difference between yours and mine.



Hope this helps a bit

Offline Atnas

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Re: [WIP] Frozyn Character [New]

Reply #10 on: August 24, 2008, 03:00:04 pm
Brod, I don't think that will help. Not everyone is 8 heads tall, and at this size having a bigger head usually works out better.

It's looking better, lunar. Have you tried sketching the figure using light mediums and darks as opposed to lines? It might help resolve the stiff robot look to get a little messy.

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #11 on: August 24, 2008, 05:31:43 pm
Thanks Atnas.  No, I haven't tried that yet.  This black outline is just temporary right now, since I'm still working out the anatomy and stuff.

Anyway, tried adding hands.


Is there anything I should change in anatomy?  I need to get that working good before I start colors and stuff.

-Lunar

Offline $ymbol

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Re: [WIP] Frozyn Character [New]

Reply #12 on: August 24, 2008, 05:41:24 pm
Make his shoulders more apparent, and there's still something wrong with his legs. But it's much better than the original. <:

Offline Atnas

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Re: [WIP] Frozyn Character [New]

Reply #13 on: August 24, 2008, 06:14:54 pm
It's not proportion you need, it's a grasp of the positioning of each limb. See, the limbs don't go down straight all the time, most of them are angled.

The thing you needed to work on was the positioning of the legs. If you want him to be balancing the weight on both feet, it should be closer to what I sketched up. He would look better with a wide stance, I think.
« Last Edit: October 22, 2008, 08:41:01 pm by Atnas »

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #14 on: August 24, 2008, 09:14:35 pm
Thanks $ymbol.

I'm not sure what your getting at Atnas.  Your edit looks alot more feminine than mine, with the legs and all.  Doesn't he already have a wide stance?

-Lunar

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #15 on: August 25, 2008, 11:02:21 pm
Update.  Added shoes, changed the pallete, and added minor details.  Forgot to do anything to the shoulders, but I kind of like them as they are.


-Lunar

Offline Bouzolf

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Re: [WIP] Frozyn Character [New]

Reply #16 on: August 27, 2008, 02:12:29 am
Really better.

I would draw the knees higher.  :)
My English is poor, sorry about that..

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #17 on: August 27, 2008, 05:32:48 pm
Thanks Bouzolf :)

Here is another update.  I've tried putting in shading now.  I think it came out pretty well.

Without Goggles | With Goggles

-Lunar