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Ninja :Updated:
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Topic: Ninja :Updated: (Read 5745 times)
joe123
0001
Posts: 36
Karma: +0/-1
Ninja :Updated:
on:
August 06, 2008, 09:49:49 am
For my platformer, i personally like the colours and i see this piece near-enough done.
The only good thing is, with this sprite. The left foot is further back from the front, so i can now do the Torii at a more interesting angle
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Last Edit: August 11, 2008, 01:58:15 pm by joe123
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LoTekK
0010
Posts: 215
Karma: +1/-0
Re: Ninja x.x
Reply #1 on:
August 06, 2008, 10:52:42 am
Just a very quick edit (all I did was re-do the ramp you have on there). Your current ramp, without even squinting, blurs into more or less a single shade of blue (at
best
two shades). Make better use of your colors.
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Art Blog
LoTekK.com
joe123
0001
Posts: 36
Karma: +0/-1
Re: Ninja x.x
Reply #2 on:
August 06, 2008, 12:38:53 pm
Maybe like this?
Not sure if this is what you mean?
Also, this is the sky which i'm using :] I may change the gradient and make the gap in colours smaller.
The character will normally be standing on a building or something, just haven't done it yet.
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joe123
0001
Posts: 36
Karma: +0/-1
Re: Ninja x.x
Reply #3 on:
August 08, 2008, 04:03:21 pm
Started to work on stationary, breathing animation.
Planning to add another frame at the end, so his legs bend lower.
I'll also fix the lighting since now.. the animation has different parts exposed to the lighter colour x.x
C+C please ;]
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Sherman Gill
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Posts: 995
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Re: Ninja x.x Breathing Animation
Reply #4 on:
August 08, 2008, 07:06:03 pm
His feet shouldn't move in an idle.
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Quote from: ndrake on July 25, 2008, 03:37:32 pm
Oh yes naked women are beautiful
But I like shrimps more haha
joe123
0001
Posts: 36
Karma: +0/-1
Re: Ninja x.x Breathing Animation
Reply #5 on:
August 08, 2008, 07:53:02 pm
I see this.. done..
I might change the colour placing since it changes x.x
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Last Edit: August 09, 2008, 07:32:06 pm by joe123
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dtek
0001
Posts: 66
Karma: +0/-0
Re: Ninja x.x Breathing Animation
Reply #6 on:
August 10, 2008, 04:23:50 am
Hi , if I can add anything, it would be that I like the Chibby-ness of your sprite here, and my own preference would be to have his feet perfectly still, planted, holding his weight..now that I think of it, I like the dark colour scheme better
later
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Yo-Yo-Master
0001
Posts: 31
Karma: +0/-0
My failed attempt at mimicking XenoStriker's style
Re: Ninja x.x Breathing Animation
Reply #7 on:
August 10, 2008, 03:10:49 pm
I did a quick edit to show what others have been saying...right now his feet are shifting. I think that's a bit unnecessary for a simple idle stance, if anything, he should just shift his weight up and down on his toes a bit. Some of the motions, like his arm, could be a little less choppy. The red circles indicate where there should be sub pixel stuff in his chest/legs/everywhere, I didn't do it 'cause it would take too much time.
Yours....Mine
You, of course, could also make what I did into a 3-frame animation, if that's what you were looking for...mine is six.
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Last Edit: August 10, 2008, 03:38:35 pm by Yo-Yo-Master
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joe123
0001
Posts: 36
Karma: +0/-1
Re: Ninja x.x Breathing Animation
Reply #8 on:
August 10, 2008, 04:00:03 pm
bump
Ok thanks, i was thinking of doing some inbetween frames, which would make the big movement smaller.
Thanks btw
Added more frames.
One with both the feet, placed firmly on the ground.
One where the left foot moves.
Which is better? Btw, the one when his foot moves.. it looks funny on one of the frames, tried to fix x.x
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Last Edit: August 11, 2008, 01:57:38 pm by joe123
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joe123
0001
Posts: 36
Karma: +0/-1
Ninja
Reply #9 on:
August 18, 2008, 09:59:07 pm
Updated it, i actually started completely again.
Like this one a lot better, far more fluent.
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