AuthorTopic: Yaaaarrrgh! Here be a pirate! **UPDATED** Mock up added  (Read 10653 times)

Offline Fool

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Had a chance to take a close look at the frames, here the suggestions i got, hoping it'll help a bit.=)

fr1. Seems okay as it is, except arm length
fr2. far leg moved forward witch is rarely happened while body doesn't get full support with another leg - his front leg just step on the ground and do not support body just yet.
fr3. Heads position  unbalancing figure a bit , i'd move it one pixel to the right.
fr4. figure falling backward - head again making sudden jump to the left. Also far feet might change angel, delay it's position a bit to make a floppy move as a joint expression.
fr5. falling backward again, normally it tends to fall forward with a leg up high.
fr6. falling backward once again - front foot is moving forward at the same moment another one just touch the ground.
fr7. Same as fr3.
fr8. Front leg shrink a little.

Hope all that make any sense to you.=)
Here a quick edit with some fixes, if you won't mind.=) Some changes i made not critical - just automatically, perhaps are the matter of taste.

Offline monteboyd

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Offline EvilEye

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Re: Yaaaarrrgh! Here be a pirate! **UPDATED** Mock up added

Reply #22 on: July 12, 2008, 08:07:28 pm
 Love those clouds at the top, awesome job.

 The coin looks more like a yellow donut with filling.

 You need to break up that water line a little.

Offline Portrait

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Re: Yaaaarrrgh! Here be a pirate! **UPDATED** Mock up added

Reply #23 on: July 12, 2008, 11:51:50 pm
I agree about the waterline but the Coin i think looks nice. And LOVE the character. So cute!  :lol:

Offline rudydbooty

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Re: Yaaaarrrgh! Here be a pirate! **UPDATED** Mock up added

Reply #24 on: August 04, 2008, 09:26:38 pm
Really Nice Work but i do think you need to fix your waterline.