you missed my point completely.
if you got rid of that ridiculous torso movement and the jumpy highlight, you wouldn't need "subpixel" .
the legs and arms look fine for an idle anim. i think your over complicating things.
He's saying the same thing I am in a diferent way.
My critic is there is nothing "SUB" about your subpixels.
The whole point about sub pixel animation is that some parts of the shape go down BEFORE others to show small details about the edges and curves in the lines of the character that in the current frame are not visible.
subpixel is the pixel between the pixel, and you have nothing of the sort; you're just using AA to make one head frame MORPH it's way down one pixel; your "subpixel" does not add anything to the animation, it just makes the head blurry for a frame.
To make subpixel animation you must start thinking of the current frame of the character as NOT the entirety of him, sort of look at it as a snapshot, a snapshot that because of the pixels is a little unprecise. So every time you make a frame of him it's a diferent snapshot and it reveals different details of him, this would make the subpixel animation meaningful.
if you want a highly animated "wacky" feel, get good keyframes first, you dont just "subpixel" everything ad nauseum.
About the squiggly lines, I personally love Ed, Edd n Eddy
http://www.youtube.com/watch?v=6hmX67him18 and if you want to go for that sort of style, what I'm telling you is all the more important, that's what gives this style the charm it has....that trough all the shakyness there's a clear love for the shape of the characters beyond what a single drawing can capture