AuthorTopic: Spydermine  (Read 7307 times)

Offline Destiny

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Re: Spydermine

Reply #10 on: August 30, 2008, 02:52:45 pm
I don't think the game abuse has them at such a dramatic angle in the video, more like him pointing behind him while running.

Offline samw3

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Re: Spydermine

Reply #11 on: August 31, 2008, 02:43:51 am
Ok, Sokota asked me to make a walk/run animation for the Patrick O'Grady sprite, but he/I don't think it's perfect yet, so I am posting it here. I am not all that skilled in pixel art, but I am (or at least, I thought I was) ok at animating. I animated a few other walking characters for the team, so I have a little bit of experience with it, but not much. So, here it is:

Could someone help me figure out how to improve it, and make it more smooth/realistic? Thanks.

c_raethke

Imo, it seems like you need a great deal more body movement.  Shoulder twist, head bobs, etc.  Try googling "Walk Cycle" or take a look at this link http://www.idleworm.com/how/anm/02w/walk1.shtml
Sam Washburn