AuthorTopic: Nes Mockup Grass Borders  (Read 16238 times)

Offline Dusty

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Re: Nes Mockup Grass Borders

Reply #10 on: July 21, 2008, 11:26:08 pm
I like veribit's... the original cliffs just don't stand out. Not to mention vierbit knows about tiles... so I'd definitely take his advice.
« Last Edit: July 21, 2008, 11:27:58 pm by Dusty »

Offline ptoing

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Re: Nes Mockup Grass Borders

Reply #11 on: July 21, 2008, 11:28:50 pm
Nice start, shows potential, tho I for one think there is way way way too much dither, and then some. Reducing the dither on the rocks would make them look more solid.
I don't think that at the distances between things the 25% dither does anything. I would prolly go without any substantial dither here.
There are no ugly colours, only ugly combinations of colours.

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #12 on: July 22, 2008, 12:22:07 am
The tiling looks actually pretty solid.
Colors are a little to bright for my taste though.

better?

1 BG palette is 3 colors and a alpha/dropout.  You can have 4 of them, so that would be 16 colors.  But you can only use 1 palette per 8x8 block. (using the advanced chip? or it would be 16x16)
Only to clarify, the alpha color is the global BG color which is always the same through all palettes(background and tiles).
Also yeah 1 palette per 16x16 tile, excluding special chips.

I was going to make mountains brown, but then I would not know what to do about the color of the treetrunks. But the dark colors definitely help since they allow a wider value range.

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #13 on: July 23, 2008, 04:47:43 pm


Is the reduced dithering noticable?  Also, I tried to match vierbit's colors and added little grass blades to the bottom of the mountains.

Offline Dusty

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Re: Nes Mockup Grass Borders

Reply #14 on: July 23, 2008, 04:52:49 pm
Grass is way too saturated, it burns.

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #15 on: July 23, 2008, 04:58:15 pm


Then which of these six do you recommend I use?

Offline Dusty

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Re: Nes Mockup Grass Borders

Reply #16 on: July 23, 2008, 05:07:08 pm
This looks good to me:


Though, I don't see the green you were using in that palette?

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #17 on: July 23, 2008, 05:18:48 pm
Pixen has a way of messing palletes up.  :(

Offline michael

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Re: Nes Mockup Grass Borders

Reply #18 on: July 23, 2008, 05:54:41 pm
pixen has a way of messing up everything...

the grass edits by fizz are looking good, i like vierbits dark colors the best

Offline vierbit

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Re: Nes Mockup Grass Borders

Reply #19 on: July 23, 2008, 11:09:51 pm
Is the reduced dithering noticable?  Also, I tried to match vierbit's colors and added little grass blades to the bottom of the mountains.
Hm, the dithering is still a bit overdone but its geting better. The grass edit helps, it only looks a bit to lined up on some parts.

I dont know if you keep the darkest shade for later tiles, but for now its mostly only present as dithering.

its a little overdone, but you get the idea.