Hi!
I really love all of your redesigns! I went to bed and woke up with this, so nice! Thank you guys so much.
I´m happy I got so many different designs to look at, and I feel like I want to implement things from all. I will repost once I´ve done some edits, but I do not work as fast as you do I am afraid
I got some really good reference for anatomy, and for scales. Is it a bad idea to try to get across both? I´m thinking maybe i can only do some scaling details in the areas that are lit up, as details such as those are less noticeable in shadows?
fskin - I agree on the contrast, gonna try add more of it, and try to collect some clutter into clusters. Very helpful gif to see the difference there. I wonder why the green pixels on the underside of the spikes? And yes, the left hand has too many fingers
Good find. thank you!
cels - thank you for advice - the texturing tips are good. I tried adding sort of a wire frame with a multiply layer, but it looked very cluttery. This way is much nicer. As for the legs, I see mine are a bit cluttery, I tried to get across some sort of texture, but I wasn´t sure what I was doing. However, the big high light on the knee looks a little big to me. I sometimes try cut these up in the way I did on the shoulder, but not sure what gives a better effect. Is it generally better to stick to big, more simple shapes in terms of lights like those?
For the back leg and hand.. would it also work to lighten up the back hand? You are right about the imbalance currently
SeinRuhe - I was really happy to see this much response
I would love to see your lizard from the past! and feel welcome to do your own take on this one for sure!
So about lights. That light ball next to it is very helpful. To me, on it it looks like the light comes from the top, on the lizard the light is from the top and sort of from the left. Your arm looks much better with the cluster of light rathen than my strings. However, if the light would come from the top, or a bit more to the right, I find it a bit hard to figure out how the light would work on the arm, since the light would be somewhat more parallel to underarm itself. If it from the top and the arm is at an angle, wouldn´t it look rather similar to how it looks now?
I really like your colors. I want to place this creature in a sort of dank and cold area, while I do feel yours is warmer and nicer to look at, how to think about the area it is placed in?
Thank you!
bengo - your lizard looks pretty dang cool too, looks like something from Metroid now with the colors and the eye
as for the critique - form first - got it. I can clearly see the form of the muscles of the arm. When you say adding detail in the transition from shadow to light.. you mean the half tones? for example, I see in the arm that the most dithering is at the light and mid light, while shadows and high light looks more clustered.
Yea, I am doing a set of creatures from Oblivion right now, but once I finish, I am seriously gonna try to study more regular art, including anatomy. It creates problems for me every time I try to create bigger sprites.