AuthorTopic: Megaman 9 with 8-bit graphics  (Read 26845 times)

Offline QuickSilva

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Re: Megaman 9 with 8-bit graphics

Reply #20 on: July 11, 2008, 08:05:40 am
Yep, definitely looking like Megaman 2. Should be really good! I also hear things like the slide and charge up shot are still in the game but must be earned first. I wonder if the whole game will follow NES restrictions or whether they will eliminate slowdown and so on. Should be interesting.

Jason. 

Offline .TakaM

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Re: Megaman 9 with 8-bit graphics

Reply #21 on: July 11, 2008, 12:27:13 pm
yeah I'd expect so, haven't seen any sprite flickering so far.
Pretty sure that fire dragon boss would cause some flickering or slowdown on real NES hardware

and it looks like it is coming to all 3 downloadable services, not much of a surprise there
Life without knowledge is death in disguise

Offline Luzeke

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Re: Megaman 9 with 8-bit graphics

Reply #22 on: July 11, 2008, 02:57:37 pm
Since it seems they'll (maybe) be working outside of NES restrictions one thing they could do that would be neat is to make music for the game with more than the 5 original channels.

Offline QuickSilva

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Re: Megaman 9 with 8-bit graphics

Reply #23 on: July 11, 2008, 06:42:35 pm
I like the original NES music limitations. I think that if you break too many rules it will no longer feel like an authentic NES game.

Jason.
« Last Edit: July 13, 2008, 06:11:20 pm by QuickSilva »

Offline Luzeke

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Re: Megaman 9 with 8-bit graphics

Reply #24 on: July 13, 2008, 04:56:34 pm
Don't get me wrong, I think making chiptunes 'with' the limitations is awesome. Even more awesome if it sounds really really good. But I think that they could make something cool with more channels and stuff, which would still sound "chiptune-ish"

I got inspired by Megaman 9 and started messing around in Fruity Loops. I think it's a good example of what I meant as well.
http://www.youtube.com/watch?v=xskRueBSbQI

Offline dragonboy

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Re: Megaman 9 with 8-bit graphics

Reply #25 on: July 31, 2008, 05:41:19 pm
I can understand why they're doing in NES style graphics than SNES style.  NES always looked really "perfect" and you knew you were getting "true retro graphics."  SNES was a little sloppy compared to NES, because every game had a seperate set of colors used and games often had a lot of inconsistancies in the color palettes.  In NES games you had 4 colors per tile and using all four colors for every tile looked very nice, but with SNES you had 16 colors per tile but if you have 16 colors crammed into little 8x8 squares it wouldn't look very nice and most of the time your not going to use all 16 of them.

Offline ptoing

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Re: Megaman 9 with 8-bit graphics

Reply #26 on: July 31, 2008, 05:55:18 pm
Totally offtopic here, but dragonboy, could you PLEASE use paragraphs, because your posts are painful to read.
There are no ugly colours, only ugly combinations of colours.

Offline dragonboy

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Re: Megaman 9 with 8-bit graphics

Reply #27 on: July 31, 2008, 10:06:26 pm
How was I off topic?  This thread is about 8-bit, and I was talking about 8-bit.

Offline Conzeit

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Re: Megaman 9 with 8-bit graphics

Reply #28 on: July 31, 2008, 10:37:36 pm
jesus. PTOING was offtopic, by telling you to PLEASE use paragraphs. Because you know, grammar isnt the topic here, Megaman9 is.

Offline chriskot

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Re: Megaman 9 with 8-bit graphics

Reply #29 on: August 05, 2008, 05:06:37 am
I just read that MM9's going to have an option that allows you to turn on/off NES errors like sprite flickering. Awesome.